<
CHAMPIONS of EUROPE MENU
CHAMPIONS of EUROPE RULES



RULES FOR "CHAMPIONS OF EUROPE PBEM" Season 13

Champions of Europe is a Play By Email/Forum football management game using the ESMS
(Electronic Soccer Management Simulator). The game is supported by a Managers Forum for interaction between
managers and message board for posting messages/comments in realtime.


There are weekly league matches with cup matches and European matches played in the week,
matchdays are Thursdays and Sundays.
Each matchday the manager submits his teamsheet with his starting line-up, and tactics which are then processed by
the admin team via the ESMS engine to simulate the matches.  This produces a match report with all the key statistics
and reporting from the match for the manager to study and see how his team has performed, the admin team will then
round up all reports, breakdowns, update league tables and then update the forum with matchday
links and the website with all key information. (www.championsofeueope.co.uk)

How To Join
New managers/players can apply to join the forum and then submit a message with a team they wish to manage, they can check out
the available jobs thread on the forum or alternatively send an email to info@championsofeurope.co.uk.

LEAGUES
Our game features playable leagues in the following structure:-

SUPERLIGA
The SuperLiga consists of 12 clubs which are made up from all over Europe and is the top division within Champions Of Europe.
The top 4 clubs will qualify for the Champions League with 5th & 6th qualifying for the Europa League.
The three teams finishing bottom will relegate to the Coca-Cola/Pepsi Division 1.
COCA-COLA LEAGUE
This consists of 12 teams that are mainly situated in Great Britain.
The team finishing top will automatically promote to the SuperLIga.
The teams finishing 2nd and 3rd will then enter a two leg playoff semi final with the winner
progressing to the playoff final against the playoff semi final winner from the Pepsi League.
The playoff final will be a single match at a neutral venue
and the winner will earn the final promotion place.
PEPSI LEAGUE
This consists of  12 teams form the rest of Europe.
The team finishing top will automatically promote to the SuperLIga.
The teams finishing 2nd and 3rd will then enter a two leg playoff semi final with the winner
progressing to the playoff final against the playoff semi final winner from the Coca-Cola League.
The playoff final will be a single match at a neutral venue
and the winner will earn the final promotion place.

All playoffs will use penalties to decide the winner if needed.

UNDER 23 LEAGUES
Champions Of Europe operate an under 23 league to enable clubs to
develop young players that aren't yet of the quality for the first team.
All clubs are able to operate an under 23 team, although it is optional (see below) and sheeting is not compulsory.

LEAGUE FORMAT
The league is split into 2 divisions of 12 teams each.
DIVISION ONE
The bottom 2 teams in will relegate to Division Two with the team finishing 10th entering the relegation playoff.
DIVISION TWO
The top 2 teams will automatically promote to Divison One.
The teams finishing 3rd and 4th will then play each other over 2 legs,
The winners will then meet the team finishing 10th in Division One in a single knockout game.
The match will take place at the home ground.the Division One team.
The winner will play in Division One next season.
All playoffs will use penalties to decide the winner if needed.

Whilst the ethos of the league is to develop young talent and offer game time,
it is a competitive competition and uses promotion and relegation
The under 23 team must have a minimum of 18 players, a maximum of 28 players
and contain at least 2 goalkeepers at all times.
Only players aged 23* or under are eligible for under 23 matches and
there is no rating limit but the U23 squad will always operate a 442plus rule.
This means that any player that would make your first team squad based on a 4-4-2 formation
with one sub in each position (GK, DF, MF and FW) cannot play for your U23 squad.
*Under 23 teams will be allowed to have ONE goalkeeper over the age of 23
provided that he is not your best keeper and has a maximum rating of 14.
Players can move freely between the squads providing the above rules are adheared to but constantly moving a player
between the two squads will be frowned upon and such transfers may be refused in the future.
Usually this is done to cover for injuries or to give a senior player a run of games in the under 23s if he is not playing senior football.
Optional
Managers are able to disband their under 23 team if they so wish but this cannot happen
during the season and will happen once the season is completed.
Under 23 players aged 20 or younger that are not of first team quality
will be released from the club for free and can be bought by any club.
If the releasing club wishes to keep any of these players then they will need to pay a
retaining fee and guarantee the player games in the first team.

CUP COMPETITIONS
We have 6 Cup competitions so plenty for manager's to play for in the league season.
CHAMPIONS LEAGUE
The most prestigious is the Champions League played with 16 clubs from across Europe,
the current Champions League holders are also automatically in the draw.
EUROPA LEAGUE
The Europa League is another prestigious competition, mainly for the cup winners with
a few additional teams chosen from league position.
It consists of 16 teams and operates a similar format to the Champions League.
The winners qualify for next season's Champions League.
COE CUP
The CoE Cup is a knockout competition for all 36 teams in the league.
It is a straight knockout competition played over a single tie and the winner will qualify for the Europa League.
The first round will be for the 8 lowest ranked (usually unmanaged) teams only.
The semi-finals and final will be played at a neiutral venue.
Games will use penalties if necessary.
LEAGUE TROPHIES
There are also league trophies for each individual league, SLiga, Coca-Cola and Pepsi.
The first stage consists of 3 groups each containing 4 teams and each team will play the others home and away.
The top two teams in each group, along with the two best 3rd placed teams will qualify for the quarter finals.
In the quarter finals the team with the best record will play the team with the worst record,
although no teams from the same group can play each other.
The semi-finals will be a random draw.
All knockout games will be played over 2 legs, excluding the final which will be played at a neutral venue
and penalties will be used to settle draws.(No extra time)
The 3 winning teams (one from each League Trophy) will qualify for next season's Europa League.
COMBINED LEAGUES CHALLENGE CUP
This is a cup competition for teams that have not qualified for European competition.
The first stage consists of 5 groups each containing 4 teams and each team will play the others home and away.
The top team in each group, along with the three best 2nd placed teams will qualify for the quarter finals.
In the quarter finals the team with the best record will play the team with the worst record,
although no teams from the same group can play each other.
The semi-finals will be a random draw.
All knockout games will be played over 2 legs, excluding the final which will be played at a neutral venue
and penalties will be used to settle draws.(No extra time)

UNDER 23 CUP
The under 23 cup is a knockout competition for under 23 teams.
All games are single knockout games and penalties will be used to decide a winner if necessary.
The semi-finals and final will be played at a neutral venue.

YOU THE MANAGER, YOUR CLUB
To access your team page, visit our website (www.championsofeueope.co.uk) and follow the links to the league and club pages.
You will find the leagues and club badge with links to each club where you will find the club page
and all details of the club, such as manager, manager rating, sponsorship, league history, stadium & facilities,
club roster, club finances and under 23 roster if the club has an under 23 team.
The club history can be important as it gives you and idea of how the club has featured in
previous season and whether they could be a good club for you to manage and set your goals.

ROSTER
Your club roster shows the players currently in your squad (including loaned-in players and excluding players loaned out)
and their individual skills.  Again if joining in the season, looking at these stats can help
determine if players are playing well do they feature heavily within the squad.
We will now go onto explain what the stats mean for each player:-

Name Age Nat Prs St Tk Ps Sh Sm Ag Kab Tab Pab Sab Gam Sav Ktk Kps Sht Gls Ass DP Inj Sus Fit
Harry_Kane 30 eng C 1 3
11
20 63
27 100 394
652 246 0 0 0 0 0 0 0 0 0 0 100

Name = the players Name, not advised to use more than 12 letters. (' is used to shorten names)
Age = the players age, different ages get different bonuses - check out the End of Season Re-Rates
Nat = Nationality of player. (por = Portugal)
St = Shot Stopping, a skill for goalkeepers only
Tk = Tackling skill, how well player tackles important for defensive players
Ps = Passing skill, how well the player passes important for midfielders
Sh = Shooting skill, how well the player shoots important for attacking players
Sm = Stamina, Players with high rating get tired less quickly.
Ag = Aggression. The aggression factor decides how competitive the player is. If you like a hard tackling team
then you want players with high ag but be careful as they are prone to bookings and being sent off.
Kab = Keeper Ability Points
Tab = Tackling Ability Points
Pab = Passing Ability Points
Sab = Shooting Ability Points
Gam = Number of games played
Sav = Amount of saves the player has made
Ktk = Amount of key tackles the player has made
Kps = Amount of key passes the player has made
Sht = How many shots the player has made
Gls = Amount of goals scored by the player
Ass = Amount of assists the player has made
DP = Amount of Disciplinary points gained, this can involve suspensions
Inj = Amount of weeks that the player is injured and missing games
Sus = Amount of weeks the player is suspended
Fit = Current fitness level of the player rated between 1-100

ABILITY POINTS
The ability points are very important in your roster these are a reflection on how your
players develop their skills and how they are progressing through the season.
These can also be trained explained later in the rules (see facilities).
The points are judged between 1-999 and as games are played your players earn ability points for
individual performances (gained with shots, tackles, passes etc.)
When these ability point fields reach 1000 your player gains an extra point in their skill field (tackling, passing, shooting etc...)
When you reach 1000 in the Kab field, your player gains 1 point on his St (Shot Stopping) column.
When you reach 1000 in the Tab field, your player gains 1 point on his Tk (Tackling) column.
When you reach 1000 in the Pab field, your player gains 1 point on his Ps (Passing) column.
When you reach 1000 in the Sab field, your player gains 1 point on his Sh (Shooting) column.

SQUAD SIZE
Over the course of the season you will pick up injuries and suspensions.
This means you will need replacements in your squad to ensure you always have enough players to fill the 16 spaces on the match day.
If your club is involved in European competitions then you may need more players in your roster for rotation,
for this reason there is a minimum requirement of 19 players although we recommend your squad has more than the minimum.
We insist that ALL squads (including U23) have a minimum of 2 goalkeepers,
5 defenders,, 5 midfielders and 3 forwards at all times.
Managers will also need to think about players playing on different sides of the field too,
the sides are R = Right, C = Center and L = Left.
Any player can play on any side of the field but they will perform better when playing in their correct position,
the game engine will recognise this and will give better balance to your team.
Example: DML = Defensive Midfielder playing on the left side, FWC = Centre Forward
If teams wish to operate without an under 23 squad then their senior squad MUST contain a MINIMUM of 23 players.

** Please note if you fail to field 16 players for a teamsheet, you will receive automatic 6-0 loss and will be fined by the CoE Admin team.
It is your responsibility to manage your roster.


TEAMSHEETS
This is where the action is as manager of your club,  your team sheet is the selection of players, formation
and tactics you make for each game along with a set of instructions for your players to follow in certain situations.
CoE uses an advanced teamsheet submitter.
This allows managers to use drop down menus to select the elements of your teamsheet
and will not allow managers to slect injured or suspended players.
Your teamsheet can aslo be in a notepad file with the .txt format and can be emailed in,
but most managers send pasted teamsheets in a forum message to the relevant administrator of the league.
Teamsheet deadline is 9pm UK time on Thursdays and Sundays.

// the team's 3 letter abbreviation is aft - meaning its roster is aft.txt

aft

// start playing the game P - passing

// The opening squad: the formation is 4-3-1-2, note the side balance
// of players

GK T_Edua
DFL J_Balboa
DFC B_Ekse
DFC X_Solatti
DFR PJ_Plant
MFL I_Gustavson
MFR M_Fowler
MFC Morinho
AMC F_Longfellow
FWL M_Ecuarti
FWR I_Edo

// The subs

GK W_Pfarcec
DFC T_Vittorio
MFC D_Rombart
DFL M_May
FWL F_Iksandr

// Primary penalty taker

PK: I_Edo // Orders

// Change tired for fresh players on the 70th minute
SUB 9 12 DFC IF MIN = 70
SUB 7 14 MFC IF MIN = 70

// Change the worst DFC to play as MFC if we're not winning after the 50th minute
CHANGEPOS DFC MFC IF MIN >= 50, SCORE <= 0

// The following 3 orders happen if the team is losing somewhere after the 65th minute.
// It's an obviously offensive scenario: the tactic will change to Attacking, we'll move
// a player up front from AMC to FWC and bring in another AMC instead of a MFC
TACTIC A IF MIN >= 65, SCORE < 0
CHANGEPOS 9 FWC IF MIN >= 65, SCORE < 0
SUB 8 15 AMC IF MIN >= 65, SCORE < 0

Positions:
GK = Goalkeeper
DF = Defender
DM = Defensive Midfielder
MF = Midfielder
AM = Attacking Midfielder
FW = Forward
The first 11 players are the starting 11, the next 5 are the substitutes.

Player Sides
R = Right  L = Left and C = Centre, very important to get a balanced formation.

Sample Orders
To make things clearer, here are some sample orders with explanations:
TACTIC A IF MIN >= 45, SCORE =< -1
Tells the program to change the tactic to attacking if it is later than the 45th minute
and your team is losing by one or more goals.
TACTIC A IF MIN => 45, SCORE =< -1, SCORE > -4
Tells the program to change the tactic to attacking if it is later than the 45th minute and your
team is losing by one or more, but less than 4 goals.
CHANGEPOS 9 MFC IF MIN <= 20, SCORE >= 1
Changes the position of J_Doe to MFC if it's earlier than the 20th minute and your team leads by one goal or more.
SUB MFC 12 DFC IF MIN = 60, SCORE => 1
Substitutes the worst MFC of your team for player 12 (that will play DFC) if you
are leading by one goal or more on the 60th minute.
CHANGEPOS FWC MFC IF RED MFC, MIN >= 50
Changes the position of the worst FWC of your team to MFC if some MFC got a red card after the 50th minute.
SUB 2 13 DFC IF INJ DFC
If player J Balboa is injured he is replaced with defender from the bench.

CHOOSING YOUR TACTIC
Your tactics will decide how your team will play and how your players will use the skills at their disposal.
The earlier example used the P tactic, but you can choose from 7 different options.
Additionally, each tactic enjoys a bonus against other tactics, but suffers a disadvantage against different tactics.
Managers will try to predict the tactics employed by their opposing manager,
and counter these in order to try and dominate the match.
This gives a weaker team a fighting chance against a stronger team.
In "Champions of EuropePBEM" we have made some changes to typical tactics used in other ESMS management games.

The options are:-

TACTIC BONUS AGAINST
N- Normal
European, Sanction & Attacking
L- Long Ball Counter Attack, Sanction & Normal
P- Passing
Long Ball & Normal
C- Counter Attack
Passing & Attacking
A- Attacking
Defensive & European
D- Defensive
Long Ball & Passing
E- European
Counter Attack & Defensive
S- Sanction
Counter Attack & Defensive

NB:    Sanction - (Is short intricate passing trying to control the ball and maintain possession)

In the tactics.dat file we have made adjustments to how the tactics are played with the game engine.

MISSING A TEAM SHEET AND TEAMSHEET ERRORS
If managers fail to submit a teamsheet you will be given a 442T sheet with your reserve goalkeeper selected on the first 3 occsions.
A 442T sheet with a complete team of reserves will be selected every miss after the initial 3.
NB: This means your team will play 442 with a T (Trainer) Tactic.
A T tactic will force your team to play at 70% of their skill and you will also lose home advantage
and any abs gained by the team in the game will be forfeited..
If managers fail to sheet for 3 league team sheets in a row, you will be sacked from your club.
Remember managers, your club needs you so failing to sheet will cause problems for your club
If you think you will be unable to submit a teamsheet for a game then you can request a 'random' sheet.
This means that the ESMS software will select a team for you using a random formation and tactic.
Randoms can be requested up until 1pm on the day the match is due to take place
but any reuqests after this deadline will be ignored (except in extreme circumstances).
Managers need to select players as they appear on their roster, including the + for loaned players
and * for captains/vice-captains making sure to double check their teamsheet before submitting to admins.
If a teamsheet has more than 3 errors managers will be given a 442U (Unmanaged) sheet.
A 442U sheet is better than a 442T but slightly worse than submitting a sheet.

FORMATIONS - Maximum and Minimum Positions
There are five different positions used in ESMS, to give each team a different set of formation abilities.
Apart from the Goalkeeper, your outfield players can play in defence, defensive midfield, midfield, attacking midfield forward.
Each position uses the player’s skills in different ways, but the way they are used is
self-explanatory and you can relate to real life on where and how your player will play.
We have made changes different to other games to give managers more variety in formations and more tactical thinking.
The following boundaries need to be met by all clubs when picking their teams for the games.

POSITION MINIMUM MAXIMUM
DF 2 5
DM 0 3
MF 1 6
AM 0 3
FW 1
5

The midfield total of 6 includes DM, MF and AM positions and must not exceed 6 across all 3 positions.

MATCHDAYS
Before you create your teamsheet you should consider checking out your opponent.
This can be done by going on forum and checking out the last matchday report.
Once you know who your next opponent is you can click the match reports link to view match reports for previous matches.
You can also look at your opponent’s roster to see what players are available for selection from their club page.
These pieces of information may help you to predict what team and tactics your opponent may play.
Your managerial experience is then needed to decide whether to try and counter their
playing style and formation or stick with your favoured tactics and formation.
Once you have created and submitted your teamsheet to the admin team the games will be run by one of our match runners.
As the matches are simmed in the free time of the match runners, games are posted as and when the admin staff can do so.
This could be any time during the 24 hours following the teamsheet deadline but are usually available within a couple of hours.

Once the games have been simmed the admin member will post a “Post Match Reaction”
thread on the forum to indicate the match reports are viewable on the website.
Simply click the “Match Reports” link followed by the round you wish to view.
The main website will be updated with the league tables, key statistics
like scorers, passers etc....matchday and any headlines news.

INJURIES AND SUSPENSIONS
These should be checked on your roster to ensure you do not pick players who are unavailable for selection.
NEW FROM SEASON 13 - Injured players will be shown red and suspended players will be in blue

CARETAKER MANAGERS
In "Champions of Europe PBEM" there are some clubs that just cannot assign a manager, or keep losing their manager to other clubs.
We want to try and make all clubs competitive for prospective new managers into the game, so we have allowed caretakers step in.
The main task of the caretaker manager is to make the club attractive and competitive for any new managers joining the game.
Caretaker managers can be at two clubs in the same league and managers can caretake more than one extra club.
Should a manager's clubs play each other the caretaker club will be given a random team sheet.
In the unlikely event that the manager's main club and caretaker club face each other in the
Champions League the caretaker club will be given a random team sheet.
To apply for a caretaker position message the relevant administrator.
Any instances of 3 missed sheets in a row will void you from being the caretaker manager
at the club and you will be immediately sacked this can effect your manager rating.

The caretaker manager should be positive and look to develop the club.
Please do not apply to caretaker a club if you cannot give the club your time.
Caretaken teams will be allowed to loan a player from the managers main club as long as the
player would not make the main team's first 11 but would be a first team player of the loaning club.

The aim of caretaker managers should be:-
Bringing down the overall age of the team and avoid going into debt.
Try to make the club profitable. Reduce wages, Increase gates and expand the stadium

Caretakers managers should avoid:-
Going into debt
Missing teamsheets

UNMANAGED TEAMS
Unmanaged clubs will have teamsheets submitted for them and they use
different formations and tactics according to their opponents.
In most cases they will play 4-2-3-1, 4-1-3-2 or 4-4-2 but not always.
We want to keep all clubs in the game competitive for any potential new managers which means that their players
are not usually for sale and may cost more if they are, usually 2 or 3 times their market value.
If you wish to enquire about a player at an unmanaged team then please contact
the relevant admin (currently Dazoctaron) giving your reasons.
They will reply and notify you if the player may be availble.
NB: In most cases if the player is first team quality at the unmanaged team
or will not be first team at the buying club then they will normally not be for sale.


CLUB CAPTAIN & VICE CAPTAIN
Each club has to choose a captain and vice captain at the start of the season.
The captain will receive 700 abs in their main skill and 350 abs in their other skills.
Vice captains will receive 500 main abs.and 250 abs in their other skills.
Goalkeepers will receive a full skill increase if they are made captain.
An additional 300 main abs will also be given if the player is aged 33 or over.
Once this has been announced on the closing date set by the Admin team at the start of the season,
it cannot be changed until the next close season unless a new manager takes
charge of the team or (NEW SINCE SEASON 10) manager tokens are used.
Managers can appoint their favourite players, or most experienced managers will appoint
someone who has 250 abs so the bonus 750 abs will take their main skill up 1 point.
Captains/Vice-Captains cannot be sold during the season and are unable to train secondaries (see below)
Captains/Vice-captains will have their nationality in capitals and be marked with a * in their name

TRAINING SECONDARIES
Managers can buy secondary points to shape and mould the players they want
(excluding captain/vice-captain) and develop rising stars for the future, or boost their veterans.
The costs are £2 million per point, with a maximum of 14pts to buy for each club.
No Secondaries can go above 1 below the primary stat of the player through training
and no more than 2pts per secondary can be applied to any one player.
NEW SINCE SEASON 10 - Extra secondaries can be bought using Manager Tokens (see below)
ie: Danny_Welbeck 28 eng  1  1  4 12  - Arsenal buy 2 pts at cost of £4 million
Danny_Welbeck 28 eng  1  1  6 12 and the club have 6pts still available for purchase.

MANAGER TOKENS - SINCE SEASON 10
Manager Tokens can be spent on certain things within the game.
Tokens are awarded for writing media, pre-match buildup, post match
reports on the forum and a few other 'games' on the forum.
The longer the media written, the more tokens will be awarded and tokens will also be awarded
depending on the content but even a one sentence build up or match report will earn you a few tokens.
Copy/pasting of league tables and match reports will not count
and must be place within [code] brackets.
Admin will be awarded tokens as a 'wage' for their work running the game.
Items that can be bought with tokens are always changing but could include things like:
extra training, changing player names, scouting players, changing/adding a
players preferred side, adding to a clubs finances, reducing injuries or suspensions etc.
(see the CoE Shop area of the forum)

MANAGER OF THE MONTH
Each calendar month a manager of the month will be chosen for each league.
The award will be based on league results only and is awarded by the appropriate member of the admin team.
Winning managers will be awarded 500 abs to distribute however they wish but they need to be awarded in groups of 10.
These abs can be split over different players if the manager wishes but all 500 can be given to one player.
NEW FOR SEASON 11 - Managers will also recieve 500^ manager tokens

TRANSFERS
One of the most enjoyable and important aspects of managing your club is
conducting transfers so you can build and strengthen your team.
Please note: Any player who has their nationality in capiatals is either a club captain, vice-captain,
on loan or unavailable for transfer and any bids for them will be automatically rejected.

How To Complete A Transfer
All transfers are done on the forum in the Tranfers Thread.
There are subforums called “Automated Transfer Market”, “Transfer Confirmations”,
"Processed Transfers" and managers can place their own transfer listed players in the TRANSFER ROOM.
Once you have agreed a deal with a manager this has to be “written up”.This means the agreement becomes public.
To do so simply go to the “Transfer Confirmations” area of the forum and post a new thread for the transfer.
Once the other manager confirms the deal by replying, deals will be processed, subject to Admin approval.
The format of the title for the transfer thread is as follow:-

man <<>> wol

Manchester United
- D De Gea
+ £100 million

Wolves
+ D De Gea
- £100 million

Both managers must agree the deal for the deal to be processed.

MARKET VALUE GUIDE
Here is a guide for market prices on players based on rating, to help make sure manager's are not losing out on potential revenue:-

Player market values will be main skill x (1,000,000 x main skill) plus £2m for each secondary rating
Ie: 12 rated player would be 12 x £12,000,000 = £144,000,000 (plus £2m per secondary)
16 rated player would be 16 x £16,000,000 = £256,000,000 (plus £2m per secondary)
For valueing purposes goalkeepers will be rated 1 main higher (ie: rated 14 will be valued as 15 rated)
When offering for players managers should offer MORE than the basic value for a player unless the manager has stated a price

TRANSFER RULES – Important Managers
All clubs have the same transfer rules, caretaker clubs are subject to admin review if needed
Our rules and restrictions are:
Clubs can sign upto 6 players per week.
Clubs can sell upto 6 players per week (excluding ATM)

However, during pre-season there are no limits in or out of clubs.
Once a deal is confirmed by both managers, it is done, there is no going back so be careful.
Transfers are usually processed on a Monday.
During pre-season there is an auction and new players will be added to the transfer list.
If a manager leaves a club for any reason then they will NOT be allowed to sign any players
from that club for 4 weeks unless the club gets a new manager or players are transfer listed.
All transfers will be reviewed by Admin and may be changed or cancelled.

Loaning Players
Clubs can have a maximum number of 4 players loaned into their club at any one time
and a maximum of 5 players loaned out of their club. (8 if they have an under 23 team)
If a club confirms another loan in when they have the maximum number already it will simply be ignored.
Clubs may only loan a maximum of 2 players from any one club but not in the same position (eg: 2 defenders).
This ensures that all clubs have an equal opportunity for loaning players
and managers do not try and help each other out with loan deals.
Clubs cannot involve money in loan deals and any loan conditions are up to managers to arrange.
Loan deals need to be confirmed by both managers and posted in the Transfer Confirmation thread on the forum.
Main teams are able to loan players to cartaker teams controlled by the same manager provided the player
does not make the main teams first team but will be a first team player at the loaning club.
First team means top 15 players (442 plus 1 sub in each position).
Both of these players will NOT count towards the loan in/out total.
Managers CANNOT arrange loans into their under 23 teams

Scouting a player
Clubs will have the opportunity to scout a player to be addded to their team.
Only one scout can be done in any season although an additional scout is available by using ^Manager Tokens
Scouting is constantly changing and evovling and full details can be found on the managers forum.

Free List and Releasing a player
Some players do not have a club and are added to the free list througout the season.
  It is first come, first served when signing players from the free list.
Clubs are also able to 'sell' players to the Automatic Transfer Market, ATM for short.
Clubs will receive a fee for the player and he will leave the club but the price will be below his market value.
The ATM rules are always being updated and will be shown in the ATM board on the forum.

FINANCES
Finances play a big part of any football club and managers will need to pay particular attention to income,
expenditure, prize money, sponsorship money...etc... when developing their team and club facilities.
CLUB FINANCES
The finance link on your club page on the main website keeps a record of all the financial transactions of the club.
Transfer, Wages, Gates, Stadium Improvements, Press Releases, Prize Money are all seen on this page.
This is one of the most important pages for you club, it helps you track how profitable your club is,
so that you can plan accordingly or make cuts in the playing staff to ensure you have funds for transfer and avoid going into debt.
These are updated each month with gate receipts, wages, prize money, sponsorship and income from facilities.
END OF SEASON
(new for Season 12)
Clubs will be allowed to have £500m club balance at the end of each season and anything above this will be 'taxed' at 50%.
For example if a club has £950m at the end of the season then £450m (£950m - £500m) will be taxed @50%,
which means £225m would be removed.
So £950m - £225m would leave a balance of £725m.
WAGES
Players wages are removed from finances every month on finances update
and include 50% of the players wages for the club's U23 squad.
Please consider this when maintaining a large U23 squad.
GATE RECEIPTS
For each league game the home team will receive 100% of the gate receipts for that match.
Ticket prices are:-

SUPERLIGA -£100
COCA-COLA/PEPSI -£85
CoE CUP * -£100
LEAGUE TROPHY -£90
COMBINED CUP -£80
CHAMPIONS LEAGUE -£130
EUROPA LEAGUE -£120
* Gates are shared 50-50


LEAGUE PRIZE MONEY

POSITION SUPERLIGA COLA/PEPSI
1st £50,000,000 £30,000,000
2nd £48,000,000 £28,000,000
3rd £46,000,000 £27,000,000
4th £45,000,000 £25,000,000
5th £44,000,000 £24,000,000
6th £43,000,000 £23,000,000
7th £41,000,000 £22,000,000
8th £39,000,000 £21,000,000
9th £37,000,000 £20,000,000
10th £35,000,000 £19,000,000
11th £33,000,000 £18,000,000
12th £32,000,000 £17,000,000


CUP PRIZE MONEY

POSITION CHAMPS LEAGUE EURO LEAGUE CoE CUP LEAGUE TROPHY
Winner £50,000,000 £35,000,000 £15,000,000 £10,000,000
Runner-up £35,500,000 £24,000,000 £12,000,000 £7,500,000
Semi-Final £25,000,000 £18,000,000 £8,000,000 £5,000,000
Quarter-Final £18,000,000 £10,000,000 £4,000,000 £2,500,000
Round 3
N/A N/A £3,000,000 N/A
Round 2
N/A N/A £2,000,000 N/A
Round 1 £5,000,000
£2,500,000
£1,000,000 £1,500,000

OTHER INCOME
Managers can develop their stadiums which can also help the club earn more revenue.
A list of Stadium Upgrades is shown on the forum in the Stadium board.

DEBT RULES
Clubs are allowed to go into debt (upto about £100m) for a short period during the season.
It is expected that the debt would be cleared by the next finances update (1 month) and failure to do so could
result in interest being charged on the debt, a fine, a points deduction or in serious cases being removed as manager.
It is possible that two or more of these sanctions could be applied.
The rules are slightly more relaxed during pre-season but if at any point during
pre-season the club is in debt it MUST be cleared before the season kicks off.
Clubs/managers that regulary keep going into the red will be frowned upon and
sanctions may be imposed even if the above rules are adhered to.

END OF SEASON

EOS Re-Rates & Aging

At the end of each season your players develop from teens in to young adults they seem to get better with age.
Older players will pass their best playing days and their skills will start to deterioate,
this is reflected in the game with End of Season rerates.
On the End of Season round-up, all players will be aged by one year, have the season's
record wiped clean and receive re-age ABS as part of development within the game.
The following bonuses and reductions are applied to players:-


AGE MAIN SKILL OTHERS *
16-17 +400 +200
18-19 +300 +150
20 +250 +125
21 +200 +100
22 +100 +50
23 +50
     
33 -25 -10
34 -50 -25
35 -100 -50
36 -150 -75
37 -200 -100
38+ -300 -150
* Excluding goalkeepers


Managers of the Season
At the end of the season all managers will vote via a forum poll for there divisional manager of the season, the
manager with the most votes after the poll is locked will win the award and 1000 ability points to be awarded to their club.
The manager will also receive a 1000 manager tokens.

PLAYER AWARDS

Top Scorer
----------
At the end of each a list of who scores the most goals in their division will be published.
The winner of the Top Scorer receives 300 ability points to there main skill,
2nd place will receive 200 and 3rd place 150.

Top Keeper
----------
At the end of each season to the goalkeeper who tops their division in saves.
The winner of the Top Scorer receives 300 ability points to there main skill,
2nd place will receive 200 and 3rd place 150.

Top Assists
-----------
At the end of each season to the players who are top in their division in assists.
The winner of the Top Scorer receives 300 ability points to there main skill,
2nd place will receive 200 and 3rd place 150.

Top Tackles
-----------
At the end of each season to the players with the most tackles in their division.
The winner of the Top Scorer receives 300 ability points to there main skill,
2nd place will receive 200 and 3rd place 150.

Top Passer
----------
At the end of each season to the players who are top in their division in passes.
The winner of the Top Scorer receives 300 ability points to there main skill,
2nd place will receive 200 and 3rd place 150.

EOS Aging

Players in "Champions of Europe PBEM" will age after every odd season (1,3, 5, 7 etc)

PLAYER RETIREMENT AGES
In "Champions of Europe PBEM" we have slightly higher retirement ages than in
other ESMS games, League Players Will Retire At The Following Ages

Goalkeepers - 40
Defenders - 38
Midfielders - 38
Forwards - 40

RETIREMENT COMPENSATION
Players who retire before their time will be eligible for a compensation payment to their club.
The amount of compensation will be equal to the players ATM value.

HALL OF FAME (Currently under review)
The Hall Of Fame lists the 10 most winning managers in the game.
All managers will be listed and your current position and points even if you are not in the top 10 list.
Only managers who are currently in the game are shown.
The following awards give points for the Hall Of Fame list:
            
Managers will receive half of the points they won in their respective league but will
also recieve 20 extra if they are in the SuperLiga.
They will then also receive extra dependant on performance as below:

             - Finishing League Position:
                 Superliga: winner 35 - runner up 31 - 3rd place 28 - 4th place: 25
                 Coca-Cola/Pepsi: winner 25 - runner up 21 - 3rd place 18
                
             - Champions League:
                 Winner 50 - runner up 40

             - Europa League:
                 Winner 38 - runner up 32

             - CoE Cup/League Trophy:
                 Winner 15 - runner up 10

             - Super Cup:
                 Winner 12 - runner up 6

             - Manager of the Month:
                 Superliga: 10
                 Coca-Cola/Pepsi: 7
                
             - Manager of the Season:
                 Superliga: 15
                 Coca-Cola/Pepsi: 12

CHAMPIONS of EUROPE FOOTER
(C) Champions Of Europe 2024
Written By Darren Lear