Champions of Europe is a Play By Email/Forum football management
game
using the ESMS(Electronic Soccer Management Simulator).
The game is
supported by a Managers Forum for interaction between managers and
message board for posting messages/comments in realtime.
There are weekly league matches with cup matches and European
matches played in the week,
matchdays are Thursdays and Sundays.
Each matchday the manager submits his teamsheet with his starting
line-up, and tactics which are then processed by
the admin team via the
ESMS engine to simulate the matches. This produces a match report
with all the key statistics
and reporting from the match for the
manager to study and see how his team has performed, the admin team
will then
round up all reports, breakdowns, update league tables and
then update the forum with matchday
links and the website with all key
information. (
www.championsofeueope.co.uk)
How To Join
New managers/players can apply to join the forum and then submit a
message with a team they wish to manage, they can check out
the
available jobs thread on the forum or alternatively send an email to
info@championsofeurope.co.uk.
LEAGUES
Our game features playable leagues in the following structure:-
SUPERLIGA
The SuperLiga consists of 16 clubs which are made up from all over
Europe and is the top division within Champions Of Europe.
The top 4
clubs will qualify for the Champions League with 5th & 6th
qualifying for the Europa League.
The three teams finishing bottom will relegate to the Premier Leagues
below..
BRITISH PREMIER LEAGUE
This consists of 16 teams that are situated in Great Britain.
The team finishing top will automatically promote to the SuperLIga.
The teams finishing 2nd and 3rd will then enter a two leg playoff semi
final with the winner
progressing to the playoff final against the playoff semi final winner
from the European Premier League.
The playoff final will be a single match at a neutral venue
and the winner will earn the final promotion place.
The teams finishing 15th and 16th will relegate and be replaced.
The team finishing 14th may also be replaced (at the admins descretion)
EUROPEAN PREMIER LEAGUE
This consists of 16 teams form the
rest of Europe.
The team finishing top will automatically promote to the SuperLIga.
The teams finishing 2nd and 3rd will then enter a two leg playoff semi
final with the winner
progressing to the playoff final against the playoff semi final winner
from the British Premier League.
The playoff final will be a single match at a neutral venue
and the winner will earn the final promotion place.
The teams finishing 15th and 16th will relegate and be replaced.
The team finishing 14th may also be replaced (at the admins descretion)
BRITISH DIVISION ONE
This considered a 'background' league and teams in this division will usually be unmananged
There are 16 teams form Great Britain in this league.
The two team finishing 1st and 2nd will automatically promote to the British Premier League.
EUROPEAN DIVISION ONE
This considered a 'background' league and teams in this division will usually be unmananged
There are 16 teams form the
rest of Europe in this league.
The two team finishing 1st and 2nd will automatically promote to the European Premier League.
All playoffs will use penalties to
decide the winner if needed.
UNDER
23 LEAGUES
Champions Of Europe operate an under 23 league to enable clubs to
develop young players that aren't yet of the quality for the first
team.
All clubs are able to operate an under 23 team, although it is
optional (see below) and sheeting is not compulsory.
LEAGUE FORMAT
The league is split into 3 divisions of 12 teams each.
PREMIER DIVISION
The top division of the Under 23 league.
This is the best 12 teams in the youth set up.
The three teams finishing bottom will relegate to the division below.
BRITISH
DIVISION
This division contains 12 youth teams from Great Britain and is the 2nd
tier in youth competition.
The team finishing first will promote to the Premier Division.
The teams finishing 2nd and 3rd will then enter a two leg playoff semi
final with the winner
progressing to the playoff final against the playoff semi final winner
from the European League.
The playoff final will be a single match at a neutral venue
and the winner will earn the final promotion place
EUROPEAN DIVISION
This division contains 12 youth teams from rest of Europe and is the
2nd tier in youth competition.
The team finishing first will promote to the Premier Division.
The teams finishing 2nd and 3rd will then enter a two leg playoff semi
final with the winner
progressing to the playoff final against the playoff semi final winner
from the British League.
The playoff final will be a single match at a neutral venue
and the winner will earn the final promotion place
Whilst the ethos of
the league is to develop young talent and offer game time,
it is a competitive competition and uses promotion and relegation
The under 23 team must have a minimum of 18 players, a maximum of 28
players
and contain at
least 2 goalkeepers at all times.
Only players aged 23* or under are eligible for under 23 matches and
there is no rating limit but the U23 squad will always operate a
442plus rule.
This means
that any player that would make your first team squad based on
a 4-4-2 formation
with one sub in each position (GK, DF, MF and FW)
cannot play for your U23 squad.
*Under 23 teams will be allowed to have
ONE goalkeeper over the age of 23
provided that he is not your best keeper and has a maximum rating of 15.
Players can move freely between the
squads providing the above rules are adheared to but constantly moving
a player
between the two squads will be frowned upon and such transfers may be
refused in the future.
Usually this is done to cover for injuries or to give a senior player a
run of games in the under 23s if he is not playing senior football.
Optional
Managers are able to disband their under 23 team if they so wish but
this cannot happen
during the season and will happen once the season is
completed.
Under 23 players aged 20
or younger that are not of first team quality
will be released from the
club
for free and can be
bought by any club.
If the releasing club wishes to
keep any of these players then they will need to pay a
retaining fee
and guarantee the player games in the
first team.
CUP COMPETITIONS
We have 6 Cup competitions so plenty for manager's to play for in the
league season.
EUROPEAN SUPER CUP
This is a one off match between the winners of the Champions League and
the winners of the Europa League.
It takes place at a neutral venue with extra-time and penalties used to
decide a winner if needed.
CHAMPIONS LEAGUE
The most prestigious is the Champions League played with 16 clubs from
across Europe,
the current Champions League holders are also
automatically in the draw.
EUROPA LEAGUE
The Europa League is another prestigious competition, mainly for the
cup winners with
a few additional teams chosen from league
position.
It consists of 16 teams and operates a similar format
to the Champions League.
The winners qualify for next season's Champions League.
COE CUP
The CoE Cup is a knockout competition for all 48 teams in the league
and 32 'non-league' teams.
It is a straight knockout competition played over a single tie and the
winner will qualify for the Europa League.
TThe semi-finals and final will be played at a neiutral venue.
Games will use penalties if necessary.
LEAGUE TROPHIES
There are also league trophies for each individual league, SLiga,
British and European.
This is a knockout competition for teams playing in the respective
competitions.
All knockout games will be played over 2 legs, excluding the final
which will be played at a neutral venue
and
penalties will be used to settle draws.(No extra time)
The 3 winning teams (one from each League Trophy) will qualify for next
season's Europa League.
COMBINED CUP
This is a competition for CoE league teams that are not involved in the
European competitions.
It is contested on the same date and time as the Champions League and
Europa League and is of a similar format.
The first round consists of a group stage with four teams in each
group, all teams will play the others both home and away.
After all 6 games have been played the top 2 teams in each group will
qualify for the knockout stages.
All knockout games will be played over 2 legs, excluding the final
which will be played at a neutral venue
and
penalties will be used to settle draws.(No extra time)
The winning team will qualify for next
season's Europa League
UNDER 23 CUP
The under 23 cup is a knockout competition for under 23 teams.
All games are single knockout games and penalties will be used to
decide a winner if necessary.
The semi-finals and final will be played at a neutral venue.
YOU THE MANAGER, YOUR CLUB
To access your team page, visit our website (
www.championsofeueope.co.uk)
and follow the links to the league and club pages.
You will find the leagues and club badge with links to each club where
you will find the club page
and all details of the club, such as
manager, manager rating, sponsorship, league history, stadium &
facilities,
club roster, club finances and under 23 roster if the club
has an under 23 team.
The club history can be important as it
gives you and idea of how the club has featured in
previous season and
whether they could be a good club for you to manage and set your goals.
ROSTER
Your club roster shows the players currently in your squad (including
loaned-in players and excluding players loaned out)
and their
individual skills. Again if joining in the season, looking at
these stats can help
determine if players are playing well do they
feature heavily within the squad.
We will now go onto explain
what the stats mean for each player:-
Pos |
Name |
Age |
Nat |
Prs |
St |
Tk |
Ps |
Sh |
Kab |
Tab |
Pab |
Sab |
Sav |
Ktk |
Kps |
Sht |
Gls |
Ass |
DP |
Fit |
ATM Value |
|
R_Sessegnon |
25 |
|
L |
1 |
8 |
18 |
16 |
1 |
623 |
333 |
101 |
0 |
0 |
2 |
11 |
2 |
1 |
2 |
100 |
£230,160,000 |
Pos = Players playing position (Goalkeeper, Defender, Midfielder,
Forward or Utility)
Name = the players Name, not advised to use more than 12 letters. (' is
used to shorten names)
Age = the players age, different ages get different bonuses - check out
the End of Season Re-Rates
Nat = The flag of nationality of player. (eng = England)
Prs = The preferred side of the player (R, L or C or a combination eg:
RC or RLC)
St = Shot Stopping, a skill for goalkeepers only
Tk = Tackling skill, how well player tackles important for defensive
players
Ps = Passing skill, how well the player passes important for midfielders
Sh = Shooting skill, how well the player shoots important for attacking
players
Kab = Keeper Ability Points
Tab = Tackling Ability Points
Pab = Passing Ability Points
Sab = Shooting Ability Points
Sav = Amount of saves the player has made
Ktk = Amount of key tackles the player has made
Kps = Amount of key passes the player has made
Sht = How many shots the player has made
Gls = Amount of goals scored by the player
Ass = Amount of assists the player has made
DP = Amount of Disciplinary points gained, this can involve suspensions
Fit = Current fitness level of the player rated between 1-100
ATM Value - This is the lowest value of the value and is used to sell
the player to teh ATM.
The market value of the player will be higher (see transfers section)
ABILITY POINTS
The ability points are very important in your roster these are a
reflection on how your
players develop their skills and how they are
progressing through the season.
These can also be trained explained
later in the rules (see facilities).
The points are judged between 1-999 and as games are played your
players earn ability points for
individual performances (gained with
shots, tackles, passes etc.)
When these ability point fields reach 1000
your player gains an extra point in their skill field (tackling,
passing, shooting etc...)
When you reach 1000 in the Kab field, your player gains 1 point on his
St (Shot Stopping) column.
When you reach 1000 in the Tab field, your player gains 1 point on his
Tk (Tackling) column.
When you reach 1000 in the Pab field, your player gains 1 point on his
Ps (Passing) column.
When you reach 1000 in the Sab field, your player gains 1 point on his
Sh (Shooting) column.
SQUAD SIZE
Over the course of the season you will pick up injuries and
suspensions.
This means you will need replacements in your squad to
ensure you always have enough players to fill the 16 spaces on the
match day.
If your club is involved in European competitions then you may need
more
players in your roster for rotation,
for this reason there is a minimum requirement of 19 players although
we recommend your squad has more than the minimum.
We insist that ALL squads (including U23) have a
minimum of 2 goalkeepers,
5 defenders,, 5 midfielders and 3 forwards at all times.
Managers will also need to think about players playing on different
sides of the field too,
the sides are R = Right, C = Center and L =
Left.
Any player can play on any side of the field but they will perform
better when playing in their correct position,
The game engine will
recognise this and will give better balance to your team.
Example: DML = Defensive Midfielder playing on the left side, FWC =
Centre Forward
If teams wish to
operate without an under 23 squad then their senior squad MUST contain
a MINIMUM of 23 players.
** Please note if you fail to
field 16 players for a teamsheet, you will receive automatic 6-0 loss
and will be fined by the CoE Admin team.
It is your responsibility to manage
your roster.
TEAMSHEETS
This is where the action is as manager of your club, your team
sheet is the selection of players, formation
and tactics you make for
each game along with a set of instructions for your players to follow
in certain situations.
CoE uses an advanced teamsheet submitter.
This allows managers to use drop down menus to select the elements of
your teamsheet
and will not allow managers to slect injured or suspended players.
Your teamsheet can aslo be in a notepad file with the .txt format and
can
be pasted into the submitter
in the simple submitter area.
Teamsheet deadline is 9pm UK time on Thursdays and Sundays.
// the team's 3 letter abbreviation is aft - meaning its roster is
aft.txt
aft
// start playing the game P - passing
// The opening squad: the formation is 4-3-1-2, note the side balance
// of players
GK T_Edua
DFL J_Balboa
DFC B_Ekse
DFC X_Solatti
DFR PJ_Plant
MFL I_Gustavson
MFR M_Fowler
MFC Morinho
AMC F_Longfellow
FWL M_Ecuarti
FWR I_Edo
// The subs
GK W_Pfarcec
DFC T_Vittorio
MFC D_Rombart
DFL M_May
FWL F_Iksandr
// Primary penalty taker
PK: I_Edo // Orders
// Change tired for fresh players on the 70th minute
SUB 9 12 DFC IF MIN = 70
SUB 7 14 MFC IF MIN = 70
// Change the worst DFC to play as MFC if we're not winning after the
50th minute
CHANGEPOS DFC MFC IF MIN >= 50, SCORE <= 0
// The following 3 orders happen if the team is losing somewhere after
the 65th minute.
// It's an obviously offensive scenario: the tactic will change to
Attacking, we'll move
// a player up front from AMC to FWC and bring in another AMC instead
of a MFC
TACTIC A IF MIN >= 65, SCORE < 0
CHANGEPOS 9 FWC IF MIN >= 65, SCORE < 0
SUB 8 15 AMC IF MIN >= 65, SCORE < 0
Positions:
GK = Goalkeeper
DF = Defender
DM = Defensive Midfielder
MF = Midfielder
AM = Attacking Midfielder
FW = Forward
The first 11 players are the starting 11, the next 5 are the
substitutes.
Player Sides
R = Right L = Left and C = Centre, very important to get a
balanced formation.
Sample Orders
To make things clearer, here are some sample orders with explanations:
TACTIC A IF MIN >= 45, SCORE =< -1
Tells the program to change the tactic to attacking if it is later than
the 45th minute
and your team is losing by one or more goals.
TACTIC A IF MIN => 45, SCORE =< -1, SCORE > -4
Tells the program to change the tactic to attacking if it is later than
the 45th minute and your
team is losing by one or more, but less than 4
goals.
CHANGEPOS 9 MFC IF MIN <= 20, SCORE >= 1
Changes the position of J_Doe to MFC if it's earlier than the 20th
minute and your team leads by one goal or more.
SUB MFC 12 DFC IF MIN = 60, SCORE => 1
Substitutes the worst MFC of your team for player 12 (that will play
DFC) if you
are leading by one goal or more on the 60th minute.
CHANGEPOS FWC MFC IF RED MFC, MIN >= 50
Changes the position of the worst FWC of your team to MFC if some MFC
got a red card after the 50th minute.
SUB 2 13 DFC IF INJ DFC
If player J Balboa is injured he is replaced with defender from the
bench.
CHOOSING YOUR TACTIC
Your tactics will decide how your team will play and how your players
will use the skills at their disposal.
The earlier example used the P
tactic, but you can choose from 7 different options.
Additionally, each
tactic enjoys a bonus against other tactics, but suffers a
disadvantage against different tactics.
Managers will try to predict the
tactics employed by their opposing manager,
and counter these in order
to try and dominate the match.
This gives a weaker team a fighting
chance against a stronger team.
In "Champions of EuropePBEM" we have made some changes to typical
tactics used in other ESMS management games.
The options are:-
TACTIC |
BONUS AGAINST |
N- Normal
|
European, Sanction & Attacking |
L- Long Ball |
Counter Attack, Sanction &
Normal |
P- Passing
|
Long Ball & Normal |
C- Counter Attack
|
Passing & Attacking |
A- Attacking
|
Defensive & European |
D- Defensive
|
Long Ball & Passing |
E- European
|
Counter Attack & Defensive |
S- Sanction
|
Counter Attack & Defensive |
NB: Sanction - (Is short
intricate passing trying to control the ball and maintain possession)
In the tactics.dat file we have made adjustments to how the tactics are
played with the game engine.
MISSING A TEAM SHEET AND TEAMSHEET
ERRORS
If managers fail to submit a teamsheet you will be given a 442T sheet
with your reserve goalkeeper selected on the first 3 occsions.
NB: This
means your team will play 442 with a T (Trainer) Tactic.
A T tactic will force your team to play at 70% of their skill and you
will also lose home advantage
and any abs gained by the team in the game will be forfeited.
If
managers fail to sheet for 3 league team sheets in a row, you will be
sacked from your club.
Remember managers, your club needs you so failing to sheet will cause
problems for your club
If you think you will be unable to submit a teamsheet for a game then
you can request a 'random' sheet.
This means that the ESMS software will select a team for you using a
random formation and tactic.
Randoms can be requested up until
7pm
on the day the match is due to take place
but any reuqests after this deadline will be ignored (except in extreme
circumstances).
Managers need to select players as they appear on their roster,
including the + for loaned players
and * for captains/vice-captains making sure to double check their
teamsheet before submitting to
admins.
If a teamsheet has more than 3 errors managers will be given a
442U (Unmanaged) sheet.
A 442U sheet is better than a 442T but slightly worse than submitting a
sheet.
FORMATIONS - Maximum and
Minimum Positions
There are five different positions used in ESMS, to give each team a
different set of formation abilities.
Apart from the Goalkeeper, your
outfield players can play in defence, defensive midfield, midfield,
attacking midfield forward.
Each position uses the player’s
skills in different ways, but the way they are used is
self-explanatory and you can relate to real life on where and how your
player will play.
We have made changes different to other games to give managers more
variety in formations and more tactical thinking.
The
following boundaries need to be met by all clubs when picking their
teams for the games.
POSITION |
MINIMUM |
MAXIMUM |
DF |
2 |
5
|
DM |
0 |
3 |
MF |
1 |
6 |
AM |
0 |
3 |
FW |
1
|
5 |
The midfield total of 6 includes DM, MF and AM positions and must not
exceed 6 across all 3 positions.
MATCHDAYS
Before you create your teamsheet you should consider checking out your
opponent.
This can be done by going on forum and checking out the last
matchday report.
Once you know who your next opponent is you can
click the match reports link to view match reports for previous
matches.
You can also look at your opponent’s roster to see what
players are available for selection from their club page.
These pieces
of information may help you to predict what team and tactics your
opponent may play.
Your managerial experience is then needed to decide
whether to try and counter their
playing style and formation or stick
with your favoured tactics and formation.
Once you have created and submitted your teamsheet to the admin team
the games will be run by one of our match runners.
As the matches are
simmed in the free time of the match runners, games are posted as and
when the admin staff can do so.
This could be any time during the 24
hours following the teamsheet deadline but are usually available within
a couple of hours.
Once the games have been simmed the admin member will post a “Post
Match Reaction”
thread on the forum to indicate the match reports are
viewable on the website.
Simply click the “Match Reports” link followed
by the round you wish to view.
The main website will be
updated with the league tables, key statistics
like scorers, passers
etc....matchday and any headlines news.
INJURIES AND SUSPENSIONS
These should be checked on your roster to ensure you do not pick
players who are unavailable for selection.
NEW FROM SEASON 13 - Injured
players will be shown
red
and suspended players will be in
blue
and the amount of games they will miss will also be shown on the roster
CARETAKER MANAGERS
In "Champions of Europe PBEM" there are some clubs that just cannot
assign a manager, or keep losing their manager to other clubs.
We
want to try and make all clubs competitive for prospective new managers
into the game, so we have allowed caretakers step in.
The main task of
the caretaker manager is to make the club attractive and competitive
for any new managers joining the game.
Caretaker managers can be at two clubs in the same league and managers
can caretake more than one extra club.
Should a manager's clubs play each other the caretaker
club will be given a random team sheet.
In the unlikely event
that the manager's main club and caretaker club face each other in the
Champions League the caretaker club will be given a random team
sheet.
To apply for a caretaker position message the relevant
administrator.
Any instances of 3 missed sheets in a row will void you from being the
caretaker manager
at the club and you will be immediately sacked this
can effect your manager rating.
The caretaker manager should be positive and look to develop the club.
Please do not apply to caretaker a club if you cannot give the club
your time.
Caretaken teams will be allowed to loan a player from the managers main
club as long as the
player would not make the main team's first 11 but
would be a first team player of the loaning club.
The aim of caretaker managers should be:-
Bringing down the overall age of the team and avoid going into debt.
Try to make the club profitable. Reduce wages, Increase gates and
expand the stadium
Caretakers managers should avoid:-
Going into debt
Missing teamsheets
UNMANAGED TEAMS
Unmanaged clubs will have teamsheets submitted for them and they use
different formations and tactics according to their opponents.
In
most cases they will play 4-2-3-1, 4-1-3-2 or 4-4-2 but not always.
We want to keep all clubs in the game competitive for any potential new
managers which means that their players
are not usually for sale and may cost
more if they are, usually 2 or 3 times their market value.
If you wish to enquire about a player at an unmanaged team then please
contact
the relevant admin (
currently
Dazoctaron) giving your reasons.
They will reply and notify you if the player may be availble.
NB: In most cases if the player is
first team quality at the unmanaged team
or will not be first team at the
buying club then they will normally not be for sale.
CLUB CAPTAIN & VICE CAPTAIN
Each club has to choose a captain and vice captain at the start of the
season.
The captain will receive
700
abs in their main skill and
350
abs in their other skills.
Vice captains will receive
500
main abs.and
250 abs in their
other skills.
Goalkeepers will receive a full skill increase if they are made captain.
An additional
300 main abs
will also be given if the outfield player is aged
33 or over.
Once this has been announced on the closing date set by the Admin team
at the start of the season,
it cannot be changed until the next close
season unless a new manager takes
charge of the team or
(NEW SINCE
SEASON
10) manager tokens
are used.
Managers can appoint their favourite players, or most
experienced managers will appoint
someone who has 250 abs so the bonus
750 abs will take their main skill up 1 point.
Captains/Vice-Captains cannot be sold during the season and are unable
to train secondaries (see below)
Captains/Vice-captains will be
marked with a * in their name
TRAINING SECONDARIES
Managers can buy secondary points to shape and mould the players they
want
(excluding captain/vice-captain) and develop rising stars for the
future, or boost their veterans.
The costs are
£3 million per
point, with a maximum
of
14pts to buy for each
club.
No Secondaries can go above 1 below the primary stat of
the player through training
and no more than
2pts per secondary
can be applied to any one player.
NEW SINCE SEASON 10 - Extra
secondaries can be bought using Manager Tokens (see below)
ie: Danny_Welbeck 28 eng 1 1 4 12 - Arsenal buy
2 pts at cost of £6 million
Danny_Welbeck 28 eng 1 1 6 12 and the club have 12
pts
still available for purchase.
MANAGER TOKENS - SINCE SEASON 10
Manager Tokens can be spent on certain things within the game.
Tokens are awarded for writing media, pre-match buildup, post match
reports on the forum and a few other 'games' on the forum.
The longer
the media written, the more tokens will be awarded and tokens will also
be awarded
depending on the content but even a one sentence build up or
match report will earn you a few tokens.
Copy/pasting of league tables
and match reports will not count
and must be place within [code] brackets.
Admin will be awarded tokens as a
'wage' for their work running the game.
Items that can be bought with tokens are always changing but could
include things like:
extra training, changing player names, scouting players,
changing/adding a
players
preferred side, adding to a clubs finances, reducing injuries or
suspensions etc.
(see the CoE Shop area of the forum)
MANAGER OF THE MONTH
Each calendar month a manager of the month will be chosen for each
league.
The award will be based on league results only and is awarded
by the appropriate member of the admin team.
Winning managers will be awarded 500 abs to distribute however they
wish but they need to be awarded in groups of 10.
These abs can be
split over different players if the manager wishes but all 500 can be
given to one player.
NEW FOR SEASON 11 - Managers
will also recieve 500^ manager tokens
TRANSFERS
One of the most enjoyable and important aspects of managing your club
is
conducting transfers so you can build and strengthen your team.
Please note: Any player who has their nationality in
capiatals is either a club captain, vice-captain,
on loan or unavailable for transfer
and any bids for them will be automatically rejected.
How To Complete A Transfer
All transfers are done on the forum in the Tranfers Thread.
There are
subforums called “Automated Transfer Market”, “Transfer Confirmations”,
"Processed Transfers" and managers can place their own transfer listed
players in the TRANSFER ROOM.
Once you have agreed a deal with a
manager this has to be “written up”.This means the agreement becomes
public.
To do so simply go to the “Transfer Confirmations” area of the
forum and post a new thread for the transfer.
Once the other manager
confirms the deal by replying, deals will be processed, subject to
Admin approval.
The format of the title for the transfer thread is as follow:-
man <<>> wol
Manchester United
- D De Gea
+ £320 million
Wolves
+ D De Gea
- £320 million
Both managers must agree the deal for the deal to be processed.
MARKET VALUE GUIDE
Here is a guide for market prices on players based on rating, to help
make sure manager's are not losing out on potential revenue:-
Player market values will be main skill x (1,000,000 x main skill) plus
£2m for each secondary rating
Ie: 12 rated player would be 12 x £12,000,000 = £144,000,000 (plus £2m
per secondary)
16 rated player would be 16 x £16,000,000 = £256,000,000 (plus £2m per
secondary)
For valueing purposes goalkeepers will be rated 1 main higher (ie:
rated 14 will be valued as 15 rated)
When offering for players managers should offer MORE than the basic
value for a player unless the manager has stated a price
TRANSFER RULES – Important
Managers
All clubs have the same transfer rules, caretaker clubs are subject to
admin review if needed
Our rules and restrictions are:
Clubs can sign upto 6 players per week.
Clubs can sell upto 6 players per week (excluding ATM)
However, during pre-season there are no limits in or out of clubs.
Once a deal is confirmed by both managers, it is done, there is no
going back so be careful.
Transfers are usually processed on a Monday.
During pre-season there is an auction and new players will be added
to the transfer list.
If a manager leaves a club for any reason then they will NOT be allowed
to sign any players
from that club for 4 weeks unless the club gets a new
manager or players are transfer listed.
All transfers will be reviewed by Admin and may be changed or cancelled.
Loaning Players
Clubs can have a maximum number of 4 players loaned
into their club at
any one time
and a maximum of 5 players loaned
out
of their club. (8 if they have an under 23 team)
If a club confirms another loan in when they have the
maximum number already it will simply be ignored.
Clubs may only loan a
maximum of 2 players from any one club but not in the same position
(eg: 2 defenders).
This ensures that all clubs have an equal
opportunity for loaning players
and managers do not try and help each
other out with loan deals.
Clubs
cannot involve money in
loan deals and any loan conditions are up to managers to
arrange.
Loan deals need to be confirmed by both managers and posted in
the Transfer Confirmation thread on the forum.
Main teams are able to loan players to cartaker teams controlled by the
same manager provided the player
does not make the main teams first team but will be a first team player
at the loaning club.
First team means top 15 players (442 plus 1 sub in each position).
Both of these players will
NOT
count towards the loan in/out total.
Managers
CANNOT arrange loans
into their under 23 teams
Scouting a player
Clubs will have the opportunity to scout a player to be addded to their
team.
Only one scout can be done in any season although an additional scout
is available by using ^Manager Tokens
Scouting is constantly changing and evovling and full details can be
found on the managers forum.
Free List and Releasing a player
Some players do not have a club and are added to the free list
througout the season.
It is first come, first served when signing players from the
free list.
Clubs are also able to 'sell' players to the Automatic
Transfer Market, ATM for short.
Clubs will receive a fee for the player
and he will leave the club but the price will be below his market value.
The ATM rules are always being updated and will be shown in the ATM
board on the forum.
FINANCES
Finances play a big part of any football club and managers will need to
pay particular attention to income,
expenditure, prize money,
sponsorship money...etc... when developing their team and club
facilities.
CLUB FINANCES
The finance link on your club page on the main website keeps a record
of all the financial transactions of the club.
Transfer, Wages, Gates, Stadium Improvements, Press Releases, Prize
Money are all seen on this page.
This is one of the most important pages for you club, it helps you
track how profitable your club is,
so that you can plan accordingly or
make cuts in the playing staff to ensure you have funds for transfer
and avoid going into debt.
These are updated each month with gate
receipts, wages, prize money, sponsorship etc.
END OF SEASON
(new for Season 12)
Clubs will be allowed to have
£500m
club balance at the end of each
season and anything above this will be 'taxed' at 50%.
For example if a club has £950m at the end of the season then £450m
(£950m - £500m) will be taxed @50%,
which means £225m would be removed.
So £950m - £225m would leave a balance of £725m.
WAGES
Players wages are removed from finances every month on finances update
and include 50% of the players wages for the club's U23 squad.
Please consider this when maintaining a large U23 squad.
GATE RECEIPTS
For each league game the home team will receive 100% of the gate
receipts for that match.
Ticket prices are:-
SUPERLIGA |
-£100 |
PREMIER LEAGUES
|
-£85 |
CoE CUP * |
-£100 |
LEAGUE TROPHY |
-£90 |
COMBINED CUP |
-£90 |
CHAMPIONS LEAGUE |
-£130 |
EUROPA LEAGUE |
-£120 |
* Gates are shared 50-50
LEAGUE PRIZE MONEY
POSITION |
SUPERLIGA |
PREMIER
|
1st |
£60,000,000 |
£35,000,000 |
2nd |
£58,000,000 |
£33,000,000 |
3rd |
£56,000,000 |
£32,000,000 |
4th |
£54,000,000 |
£30,000,000 |
5th |
£50,000,000 |
£28,000,000 |
6th |
£48,000,000 |
£27,000,000 |
7th |
£46,000,000 |
£26,000,000 |
8th |
£44,000,000 |
£25,000,000 |
9th |
£42,000,000 |
£24,000,000 |
10th |
£40,000,000 |
£23,000,000 |
11th |
£39,000,000 |
£22,000,000 |
12th |
£38,000,000 |
£21,000,000 |
13th |
£37,000,000 |
£20,000,000 |
14th |
£32,000,000 |
£18,000,000 |
15th |
£31,000,000 |
£15,000,000 |
16th |
£30,000,000 |
£15,000,000 |
CUP
PRIZE MONEY
POSITION |
CHAMPS LEAGUE |
EURO LEAGUE |
CoE CUP |
LEAGUE TROPHY and
COMBINED CUP
|
Winner |
£50,000,000 |
£35,000,000 |
£15,000,000 |
£10,000,000 |
Runner-up |
£35,500,000 |
£24,000,000 |
£12,000,000 |
£7,500,000 |
Semi-Final |
£25,000,000 |
£18,000,000 |
£8,000,000 |
£5,000,000 |
Quarter-Final |
£18,000,000 |
£10,000,000 |
£4,000,000 |
£2,500,000 |
Round 3
|
N/A |
N/A |
£3,000,000 |
N/A
|
Round 2
|
N/A |
N/A |
£2,000,000 |
N/A
|
Round 1 |
£5,000,000
|
£2,500,000
|
£1,000,000 |
£1,500,000 |
OTHER INCOME
Managers can develop their stadiums which can also
help the club earn more revenue.
A list of Stadium Upgrades is shown on
the forum in the Stadium board.
DEBT RULES
Clubs are allowed to go into debt (upto about £100m) for a short period
during the season.
It is expected that the debt would be cleared by the
next finances update (1 month) and failure to do so could
result in
interest being charged on the debt, a fine, a points deduction or in
serious cases being removed as manager.
It is possible that two or more
of these sanctions could be applied.
The rules are slightly more
relaxed during pre-season but if at any point during
pre-season the
club is in debt it
MUST be
cleared before the season kicks off.
Clubs/managers that regulary keep going into the red will be frowned
upon and
sanctions may be imposed even if the above rules are adhered
to.
END OF SEASON
EOS Re-Rates & Aging
At the end of each season your players develop from teens in to young
adults they seem to get better with age.
Older players will pass their
best playing days and their skills will start to deterioate,
this is
reflected in the game with End of Season rerates.
On the End of Season round-up, all players will be aged by one year,
have the season's
record wiped clean and receive re-age ABS as part of
development within the game.
The following bonuses and reductions are applied to players:-
AGE |
MAIN SKILL |
OTHERS * |
16-17 |
+500 |
+250 |
18-19 |
+350 |
+150 |
20 |
+250 |
+125 |
21 |
+200 |
+100 |
22 |
+100 |
+50 |
23 |
+50 |
|
|
|
|
33* |
-50 |
-25 |
34 |
-100 |
-50 |
35 |
-150 |
-75 |
36 |
-200 |
-100 |
37 |
-300 |
-150 |
38+ |
-400 |
-200 |
* Excluding goalkeepers
Managers of the Season
At the end of the season all managers will vote via a forum poll for
there divisional manager of the season, the
manager with the most votes
after the poll is locked will win the award and 1000 ability points to
be awarded to their club.
The manager will also receive a 1000 manager tokens.
PLAYER AWARDS
Top Scorer
----------
At the end of each a list of who scores the most goals in
their division will be published.
The winner of the Top Scorer receives 300 ability points
to there main skill,
2nd place will receive 200 and 3rd place 150.
Top Keeper
----------
At the end of each season to the goalkeeper who tops their division in
saves.
The winner of the Top Scorer receives 300 ability points
to there main skill,
2nd place will receive 200 and 3rd place 150.
Top Assists
-----------
At the end of each season to the players who are top in their division
in assists.
The winner of the Top Scorer receives 300 ability points
to there main skill,
2nd place will receive 200 and 3rd place 150.
Top Tackles
-----------
At the end of each season to the players with the most tackles in their
division.
The winner of the Top Scorer receives 300 ability points
to there main skill,
2nd place will receive 200 and 3rd place 150.
Top
Passer
----------
At the end of each season to the players who are top in their division
in passes.
The winner of the Top Scorer receives 300 ability points
to there main skill,
2nd place will receive 200 and 3rd place 150.
EOS Aging
Players in "Champions of Europe PBEM" will age after every odd season
(1,3, 5, 7 etc)
PLAYER RETIREMENT AGES
In "Champions of Europe PBEM" we have slightly higher retirement ages
than in
other ESMS games, League Players Will Retire At The Following
Ages
Goalkeepers - 40
Defenders - 38
Midfielders - 38
Forwards - 40
RETIREMENT COMPENSATION
Players who retire before their time will be eligible for a
compensation payment to their club.
The amount of compensation will be equal to the players ATM value.
HALL OF FAME (Currently under
review)
The Hall Of Fame lists the 10 most winning managers in the game.
All managers will be listed and your current position and points even
if you are not in the top 10 list.
Only managers who are currently in
the game are shown.
The following awards give points for the Hall Of Fame list:
Managers will receive half of the points they won in their respective
league but will
also recieve 20 extra if they are in the SuperLiga.
They will then also receive extra dependant on performance as below:
- Finishing League Position:
Superliga: winner 35 - runner up 31 - 3rd place 28 - 4th place: 25
Coca-Cola/Pepsi: winner 25 - runner up 21 - 3rd place 18
- Champions League:
Winner 50 - runner up 40
- Europa League:
Winner 38 - runner up 32
- CoE Cup/League Trophy:
Winner 15 - runner up 10
- Super Cup:
Winner 12 - runner up 6
- Manager of the Month:
Superliga: 10
Coca-Cola/Pepsi: 7
- Manager of the Season:
Superliga: 15
Coca-Cola/Pepsi: 12