WELCOME ...
... to European Football League Online.
We hope you enjoy playing.
How To Join
New managers/players can apply to join the forum and then submit a
message with a team they wish to manage, they can check out
the
available jobs thread on the forum or alternatively send a PM to
Dazoctaron.
THE FORMAT
There will be at least one league match every game week and a midweek
match, usually a cup match for teams that are eligible,
with matches being played on Saturdays and Wednesdays.
Teamsheet dealines will be 8pm UK time unless otherwise notified.
LEAGUE
The league consists of 3 divisions with 16 teams in each division.
ELITE LEAGUE (Top Division)
Contains 16 teams and is the top division within the EFLO league
structure.
The top 6 teams will qualify for the World Club Trophy with the bottom
2 teams relegating to the division below and
the team finishing 14th will enter the playoffs with teams from the
Adidas Division to retain their place in the top division..
ADIDAS DIVISION (Second Tier)
This division has 16 teams in it.
The top 2 teams in this division will gain promotion to the Elite
Division and will also qualify for the World Club Trophy.
The teams finishing in 3rd, 4th and 5th (along with the team finishing
14th in the Elite Division) will then enter the playoffs
to detemine who will take their place in the Elite Division for next
season.
The bottom 4 teams will relegate to the bottom tier of the league
structure..
UMBRO DIVISION (Third Tier)
This division contains 16 teams.
The top 3 teams in this division will gain promotion to the Adidas
Division..
The teams finishing in 4th, 5th, 6th and 7th will then enter the
playoffs
to detemine who will take their place in the Adidas Division for next
season.
The bottom 2 teams will relegate and be replaced by 2 new teams..
The
teams finishing in 14th place in the league may also be replaced
but this is at the descretion of the admin
for that league who will decide if the team is replaced or not..
All playoffs are played in the following format:
Matches are 2 legs with extra-time and penalties being used to decide a
winner if it is
needed.
LEAGUE PYRIAMID EXAMPLE:
ELITE DIVISION
|
ADIDAS DIVISION
|
UMBRO DIVISION
CUP COMPETITIONS
We have 6 Cup competitions so plenty for manager's to play for in the
league season.
THE EFLO CUP
The cup is a straight knockout competition and will be seeded based on
the previous season's performance.
All games will be a single tie with penalties being used to decide the
winners if
necessary.
The semi finals and final will be played at a neutral venue.
The winners will qualify for the World Club Trophy.
THE LEAGUE CUP
This is a competition for all 48 clubs in the EFLO league.
The 16 clubs participating in the World Club Trophy will
automatically recive
a bye into the second round.
All rounds will be drawn at random with the final being played as a
single match at a
neutral venue.
The rounds up until the final will be played over 2 legs and penalties
used to decide ties if necessary.
The winners will qualify for the World Club Trophy.
THE GRAHAM BROWN CUP
This is re-vamp of the original trophy from season 1 and will involve
all
teams that have not qualified for the World Club
Trophy.
The first round will a round-robin group format.
The winners and the runners-up from each group will then qualify for
the knockout stages and play down until one team is the winner.
The winners from one group will play the runners-up from another group
in the next round.
The knockout rounds will be played over 2 legs
with penalties being used if the aggregate scores are level.
The final will be single tie played at a neutral venue.
The winners will qualify for the World Club Trophy.
THE WORLD CLUB TROPHY
This is competition for the best teams from around the world.
The teams taking part will be made up as follows:
The top 6 teams in the Elite Division. The 2 teams promoted from
the Adidas Division.
The team that reaches the Adidas promotion playoff final. The 3
domestic cup winners.
The 4 promoted teams from the Umbro
Division.
If the cup winners have already qualified due to their league position
then their place will go to the cup runners-up or the next best
placed team in the Elite Division, in that order, if they haven't
already qualified. The previous season's winners will also qualify if
they haven't already.
Teams from South America, Central America, North America, Africa and
Asia will then make up the rest of the teams competing.
The 32 teams will be drawn into 8 groups of 4 teams.
The Elite and top two Adidas qualified teams will be separated into
each group
with 1 from the cup winners and Umbro qualifiers added to each
group.
The other teams in each group will be drawn from the remaining Rest Of
The World teams and play each
other home and away (6 games each) with the top two teams teams from
each group qualifying for the knockout stages.
All knockout games (apart from the final) will played over 2 legs and
if necessary penalties to decide a winner.
The final is one off game at a neutral venue utilising extra-time and
penalties if required.
ROSTER
Your club roster shows the players currently in your squad and their
individual skills.
The roster is normally ordered from goalkeepers down to forwards and
each will be in order from highest skill to lowest.
eg: The best defender (Tk) will at the top and the best midfielder (Ps)
will be listed first after ALL of the defenders.
We will now go onto explain what the stats mean for each player:-.
Name |
Age |
Nat |
Prs |
St |
Tk |
Ps |
Sh |
Sm |
Ag |
Kab |
Tab |
Pab |
Sab |
Gam |
Sav |
Ktk |
Kps |
Sht |
Gls |
Ass |
DP |
Inj |
Sus |
Fit |
Harry_Kane |
26
|
eng |
C |
1 |
4
|
11
|
41
|
61
|
23 |
100 |
401 |
652 |
846 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
100 |
Name = the players Name, not advised to use more than 12 letters. (' is
used to shorten names)
Age = the players age, different ages get different bonuses - check out
the End of Season Re-Rates
Nat = Nationality of player. (por = Portugal)
St = Shot Stopping, a skill for goalkeepers only
Tk = Tackling skill, how well player tackles important for defensive
players
Ps = Passing skill, how well the player passes important for midfielders
Sh = Shooting skill, how well the player shoots important for attacking
players
Sm = Stamina, Players with high rating get tired less quickly.
Ag = Aggression. The aggression factor decides how competitive the
player is. If you like a hard tackling team
then you want players with high ag but be careful as they are prone to
bookings and being sent off.
Kab = Keeper Ability Points
Tab = Tackling Ability Points
Pab = Passing Ability Points
Sab = Shooting Ability Points
Gam = Number of games played
Sav = Amount of saves the player has made
Ktk = Amount of key tackles the player has made
Kps = Amount of key passes the player has made
Sht = How many shots the player has made
Gls = Amount of goals scored by the player
Ass = Amount of assists the player has made
DP = Amount of Disciplinary points gained, this can involve suspensions
Inj = Amount of weeks that the player is injured and missing games
Sus = Amount of weeks the player is suspended
Fit = Current fitness level of the player rated between 1-100
ABILITY POINTS
The ability points are very important in your roster these are a
reflection on how your
players develop their skills and how they are
progressing through the season.
These can also be trained explained
later in the rules (see facilities).
The points are judged between 1-999 and as games are played your
players earn ability points for
individual performances (gained with
shots, tackles, passes etc.)
When these ability point fields reach 1000
your player gains an extra point in their skill field (tackling,
passing, shooting etc...)
When you reach 1000 in the Kab field, your player gains 1 point on his
St (Shot Stopping) column.
When you reach 1000 in the Tab field, your player gains 1 point on his
Tk (Tackling) column.
When you reach 1000 in the Pab field, your player gains 1 point on his
Ps (Passing) column.
When you reach 1000 in the Sab field, your player gains 1 point on his
Sh (Shooting) column.
SQUAD SIZE
Because 18 players are needed in order to participate in a game it is
recommended that you maintain at least
22/23 players in your squad and your squad MUST always contain at least
2 goalkeepers.
Players have preferred sides (eg. R = Right, C = Centre and L = Left)
and whilst players can be play anywhere they will perform best when
played on their preferred side.
Players can have more than one preference.
Ben_Davies for example has LC listed as his preference which means he
prefers to play on the left or in the centre,
whereas Erik_Lamela (RL) prefers to play out wide rather than in the
middle.
Any player can play on any side of the field but they will perform
better when playing in their correct position,
the game engine will
recognise this and will give better balance to your team.
Example: DML = Defensive Midfielder playing on the left side, FWC =
Centre Forward
If at any point a
team is unable to field 18 players for a game then they will receive a
5-0 loss for that game and a £25 million pound fine.
CAPTAINS AND VICE-CAPTAINS
At the start of each season you will be able to select a player to be
your captain and a player to be your vice captain.
These players CANNOT be sold and will receive bonus abs to their main
stat during the period that they are captain/vice-captain.
The captain will receive a 600 abs bonus to their main skill and 300
abs bounus to their secondary skills (excluding keeping).
The vice-captain will receive a 400 abs bonus to their main skill and
200 abs bounus to their secondary skills (excluding keeping).
A keeper named captain will recive 750 kabs and 600 if they are named
vice captain.
These abs are removed when they are no longer captain/vice-captain and
at the end of every season before a reset is done in preparation for
the new season.
Players can rise in skill by having these abs applied but will drop
back down again if their abs drop below 1000 when these abs are removed.
eg: A player who is captain has a Ps of 14 and a Pab of 424.
Once they are no longer captain their Pab will drop below 1000 and
become 824 meaning that their Ps will drop to 13.
Captains and vice captains
CANNOT
receive training that other players can (see training)
and players that have receive training
CANNOT
become captain or vice-captain.
Captains and vice-captains will be indicated on your squad list by
their nationality displayed in capital letters.
TRAINING
At various points in the season and anytime during pre-season you will
have the opportunity to train
some of your players in order to increase their abilities and/or skills.
Only secondary abilities/skills can be trained in this way and any team
can do this in pre-season but depending on
your training facilities you may have the opportunity to do so during
the season.
Goalkeepers cannot train secondary skills.
The training cost will be as follows:
Secondary skill below 14 and:
Players aged 21 and under £300,000 per 100 abs
Players aged 32-35 £100,000 per 100 abs
Players aged 22-31 £200,000 per 100 abs
Secodary skills are 14 and above:
Players aged 21 and under £500,000 per 100 abs
Players aged 32-35 £150,000 per 100 abs
Players aged 22-31 £300,000 per 100 abs
No player can have more than 1600 abs added through training and no abs
can be added to the player's main skill.
Secondary skills can only be raised to within 2 of the players main
stat (eg. main stat is 26 the secondary can never go above 24)
and only enough abs to achieve this. (eg: abs are 501 then only 1500
abs can be added, not 1600)
Clubs can spend a maximum of £15,000,000 on training during a training
period.
Please note: Captains and vice captains
CANNOT be trained in this way and
players
that have been trained will be ineligible to be made captain or vice
captain.
Training a new position (sides)
It may also be possible for a player to be trained to play on a
different side of the field.
To train a player to a new side requires a one-off fee per side
trained. Players will usually be trained one postion across from their
current.
For example a right sided player will train centre to become a RC but a
central player could train either R or L in this way.
If you wish to train a player from a R to become a RL (or a L to become
a RL) then the fee would be doubled in order for the training to take
place.
Once training is underway the player will be unavailable for a period
of 2 games and will be marked as suspended on the squad list.
The amount that needs to paid as a fee is £1,000,000 per main skill of
the player being trained for the first session and £2,000,000 for the
second session.
Clubs have a maximum of 2 side training sessions per season and they
can only be used 1 at a time.
Eg: A midfielder with a passing skill of 30 would cost £30,000,000 to
train for the first time and £60,000,000 to train a second time.
RE-RATES
Young players get better through games and training, whilst older
players tend to drop in skill as they get older.
To reflect this there are end of season re-rates for players of certain
ages.
There is a minimum gain or loss but this can be altered dependent on
how the player has performed during the season.
The following are the bonuses/reductions at the end of the season:
|
GOALKEEPERS |
DEFENDERS |
MIDFIELDERS |
FORWARDS |
AGE |
Stabs |
Tkabs |
Others |
Psabs |
Others |
Shabs |
Others |
16-17 |
+400 |
+400 |
+200 |
+400 |
+200 |
+400 |
+200 |
18-19 |
+300 |
+300 |
+150 |
+300 |
+150 |
+300 |
+150 |
20 |
+200 |
+200 |
+100 |
+200 |
+100 |
+200 |
+100 |
21 |
+100 |
+100 |
+50 |
+100 |
+50 |
+100 |
+50 |
|
|
|
|
|
|
|
|
32 |
|
-50 |
|
-50 |
|
-50 |
|
33 |
-50 |
-100 |
-50 |
-100 |
-50 |
-100 |
-500 |
34 |
-100 |
-100 |
-50 |
-100 |
-50 |
-100 |
-50 |
35 |
-200 |
-200 |
-100 |
-200 |
-100 |
-200 |
-100 |
36 |
-300 |
-300 |
-150 |
-300 |
-150 |
-300 |
-150 |
37 |
-400 |
-500 |
-250 |
-500 |
-250 |
-500 |
-250 |
38+ |
-500 |
|
|
|
|
|
AGING
Players will age once per year or every other season.
Goalkeepers will retire once they reach 40 years old and outfield
players will reitre once they reach 38 years old.
So if a goalkeeper is 39 and he is due to reach 40 during the aging
process pre-season he will retire at the end of that season.
The same applies to an outfield player who will reach 38 during
pre-season.
Currently aging takes place AFTER every even numbered season. IE:
2,4,6,8 etc.
PLAYING GAMES
Playing games is one of the major elements of EFLO and the way this is
done is by the use of team sheets.
Using the teamsheet is the managers way of communicating his team
selection, formation, tactics and substitutes to the match runner.
TEAMSHEETS
This is where the action is as manager of your club, your team
sheet is the selection of players, formation
and tactics you make for
each game along with a set of instructions for your players to follow
in certain situations.
Your teamsheet should be in a notepad file with the .txt format and can
be emailed in,
but most managers send pasted teamsheets in a forum
message to the relevant administrator of the league.
Teamsheet deadline is 9pm UK time on Wednesdays and Sundays.
// the team's 3 letter abbreviation is aft - meaning its roster is
aft.txt
aft
// start playing the game P - passing
// The opening squad: the formation is 4-3-1-2, note the side balance
// of players
GK T_Edua
DFL J_Balboa
DFC B_Ekse
DFC X_Solatti
DFR PJ_Plant
MFL I_Gustavson
MFR M_Fowler
MFC Morinho
AMC F_Longfellow
FWL M_Ecuarti
FWR I_Edo
// The subs
GK W_Pfarcec
DFC T_Vittorio
DFL M_May
MFC D_Rombart
MFR R_Stephens
FWL F_Iksandr
FWR J_Ollafsson
// Primary penalty taker
PK: I_Edo // Orders
// Change tired for fresh players on the 70th minute
SUB 9 12 DFC IF MIN = 70
SUB 7 14 MFC IF MIN = 70
// Change the worst DFC to play as MFC if we're not winning after the
50th minute
CHANGEPOS DFC MFC IF MIN >= 50, SCORE <= 0
// The following 3 orders happen if the team is losing somewhere after
the 65th minute.
// It's an obviously offensive scenario: the tactic will change to
Attacking, we'll move
// a player up front from AMC to FWC and bring in another AMC instead
of a MFC
TACTIC A IF MIN >= 65, SCORE < 0
CHANGEPOS 9 FWC IF MIN >= 65, SCORE < 0
SUB 8 15 AMC IF MIN >= 65, SCORE < 0
Positions:
GK = Goalkeeper
DF = Defender
DM = Defensive Midfielder
MF = Midfielder
AM = Attacking Midfielder
FW = Forward
The first 11 players are the starting 11, the next 7 are the
substitutes.
Player Sides
R = Right L = Left and C = Centre, very important to get a
balanced formation.
Sample Orders
To make things clearer, here are some sample orders with explanations:
TACTIC A IF MIN >= 45, SCORE =< -1
Tells the program to change the tactic to attacking if it is later than
the 45th minute
and your team is losing by one or more goals.
TACTIC A IF MIN => 45, SCORE =< -1, SCORE > -4
Tells the program to change the tactic to attacking if it is later than
the 45th minute and your
team is losing by one or more, but less than 4
goals.
CHANGEPOS 9 MFC IF MIN <= 20, SCORE >= 1
Changes the position of J_Doe to MFC if it's earlier than the 20th
minute and your team leads by one goal or more.
SUB MFC 12 DFC IF MIN = 60, SCORE => 1
Substitutes the worst MFC of your team for player 12 (that will play
DFC) if you
are leading by one goal or more on the 60th minute.
CHANGEPOS FWC MFC IF RED MFC, MIN >= 50
Changes the position of the worst FWC of your team to MFC if some MFC
got a red card after the 50th minute.
SUB 2 13 DFC IF INJ DFC
If player J Balboa is injured he is replaced with defender from the
bench.
CHOOSING YOUR TACTIC
Your tactics will decide how your team will play and how your players
will use the skills at their disposal.
The earlier example used the P
tactic, but you can choose from 7 different options.
Additionally, each
tactic enjoys a bonus against other tactics, but suffers a
disadvantage against different tactics.
Managers will try to predict the
tactics employed by their opposing manager,
and counter these in order
to try and dominate the match.
This gives a weaker team a fighting
chance against a stronger team.
In "European Football League Online (ESMS)" we have made some changes
to typical
tactics used in other ESMS management games.
The options are:-
TACTIC |
BONUS AGAINST |
N- Wingers |
European, Sanction & Attacking |
L- Long Ball |
Counter Attack, Sanction &
Normal |
P- Passing
|
Long Ball & Normal |
C- Counter Attack
|
Passing & Attacking |
A- Attacking
|
Defensive & European |
D- Defensive
|
Long Ball & Passing |
E- European
|
Counter Attack & Defensive |
S- Sanction
|
Counter Attack & Defensive |
NB: Wingers - (Side forgets defending and just
focuses on attacking therefore you need to
play with 1 or 2 DM's with
good defense skills to cover wingbacks pushing forward)
Sanction - (Side plays more like the Barcelona, short
intricate passing trying to control the ball and maintain possession)
In the tactics.dat file we have made adjustments to how the tactics are
played with the game engine.
FORMATIONS - Maximum and
Minimum Positions
There are five different positions used in ESMS, to give each team a
different set of formation abilities.
Apart from the Goalkeeper, your
outfield players can play in defence, defensive midfield, midfield,
attacking midfield forward.
Each position uses the player’s
skills in different ways, but the way they are used is
self-explanatory and you can relate to real life on where and how your
player will play.
We have made changes different to other games to give managers more
variety in formations and more tactical thinking.
The
following boundaries need to be met by all clubs when picking their
teams for the games.
POSITION |
MINIMUM |
MAXIMUM |
DF |
3
|
5
|
DM |
0 |
3 |
MF |
2
|
6 |
AM |
0 |
3 |
FW |
1
|
3
|
The midfield total of 6 includes DM, MF and AM positions and must not
exceed 6 across all 3 positions.
MISSING A TEAM SHEET AND TEAMSHEET
ERRORS
If a manager submits a teamsheet that contains more than 3 errors
(other than during a trial period) then the team will be
given a random sheet and a loss of 10% in player performance.
If a manager fails to sheet they incur a 30% loss in player performance
and will lose home advantage (if playing at home).
For the first 2 missed sheets they will also be given a random sheet
and play with their second choice keeper..
Once a 3rd sheet is missed a random sheet will be used with a complete
team of reserve players for all further misses.
This means that your team will play with no extra instructions, putting
them at a distinct disadvantage.
Random sheets for errors will mean the team plays at 90% of their
ability.
A random sheet for not sheeting will mean the team plays at 70% of
their ability.
If a manager misses 3 teamsheets in a row then they will be sacked as
manager.
Please make sure that you do not select players that are injured or
suspended in your teamsheet. This will cause an error to be
recorded.
MATCHDAYS
Before you create your teamsheet you should consider checking out your
opponent.
This can be done by going on forum and checking out the last
matchday report.
Once you know who your next opponent is you can
click the match reports link to view match reports for previous
matches.
You can also look at your opponent’s roster to see what
players are available for selection from their club page.
These pieces
of information may help you to predict what team and tactics your
opponent may play.
Your managerial experience is then needed to decide
whether to try and counter their
playing style and formation or stick
with your favoured tactics and formation.
Once you have created and submitted your teamsheet to the admin team
the games will be run by one of our match runners.
As the matches are
simmed in the free time of the match runners, games are posted as and
when the admin staff can do so.
This could be any time during the 24
hours following the teamsheet deadline but are usually available within
a couple of hours.
Once the games have been simmed the admin member will post a “Post
Match Reaction”
thread on the forum to indicate the match reports are
viewable on the website.
Simply click the “Match Reports” link followed
by the round you wish to view.
The main website will be
updated with the league tables, key statistics
like scorers, passers
etc....matchday and any headlines news.
INJURIES AND SUSPENSIONS
These should be checked on your roster to ensure you do not pick
players who are unavailable for selection.
UNMANAGED CLUBS
Unmanaged clubs will have teamsheets submitted for them by the Admin
team.
They will deploy a random formation and play with a random tactic and
all functions of an unmanaged teams will be monitored by the Admin team.
This includes fielding any bids for their players, updating facilities
if needed and ensuring that they have enough players to fullfill their
fixtures.
MANAGER OF THE MONTH
Every month each league will award a manager the title of Manager Of
The Month.
The manager will receive 500 abs to distribute amoungst his squad.
He can award these abs in blocks of 10 to any player in his squad and
even give all 500 to a single player if he wishes.
These abs can also be added to a players main skill.
CARETAKER MANAGERS
There will be clubs within the leagues without managers and under the
control of the Admin team.
These teams are eligible for managers to become 'caretakers' in
addition to managing their own teams.
There is a limit of 2 clubs that a manager can caretake in addition to
their main club.
If for any reason, a cup tie perhaps, both teams should meet then the
caretaken team will be given a random sheet for the game.
Caretakers have the same powers as normal managers but winning at all
costs should not be their aim.
Caretakers should avoid going into debt, missing teamsheets, signing
players over 33 years old even if the
player would be the best at the club and maintaining large squads.
The aim of the caretaker should be to make the club attractive for a
manager to take over.
This means updating the clubs facilities, lowering the average player
age and making the club run at a profit, whilst still being able to
compete.
If you wish to become a caretaker of a club then simply send a message
to the relevent Admin who will consider your application and get back
to you.
If caretaker clubs can achieve the above each month they will be
rewarded with a cash boost of £15,000,000 every month.
MOVING CLUBS
Managers (permanent and caretaker) will only be allowed to move cubs
once per season and only if it is approved by admin.
Once a manager has moved clubs he will NOT be able to sign players from
his previous club for a minimum of 4 weeks,
(excluding pre-season) unless a new manager is appointed within this
period and will mean the
transfer ban will expire.
Offers for the vacated team's players will not be considered for a
minimum of 1 week after a manager leaving.
This is to prevent the poaching of players and the weakening of the
previous club.
The exception to this will be if a mananger moves during the offseason,
in which case they are free to buy and sell immediately.
The only way a manager can move more than once a season is if he is
asked by admin to manage a currently unmanaged team.
The manager is free to accept or decline this offer but if the offer is
accepted the transfer ban rules above will NOT be applied.
When a new manager is appointed at any club he has the right to cancel
any pending transfers that were agreed if the club was previously
unmanaged.
Any deals that were struck by a previous active manager though CANNOT
be cancelled.
TRANSFERS
Transfers play a huge part in the game. There are guide prices
for players but every manager will have a different idea of the value
of players.
Managers are free to negotiate transfers between teams but the final
approval for a transfer will be made by Admin who will process the
transfer if everything is ok.
If you wish to negotiate a transfer (buying or selling) with an
unmanaged club then a message must be sent to the relevent Admin for
the unmanaged team's league.
Unmanaged teams will not sell players aged
18 or below and it's likely the players could cost up to twice the
usual market price.
Players themselves may also have demands for the transfer to go through.
Various factors can influence player values but here is guide to prices.
A 27 rated player is worth £70,000,000 and for every point above 31 the
price rises expediently.
ROUGH MARKET VALUE GUIDE
Here is a guide for market prices on players based on rating,
to help
make sure manager's are not losing out on potential revenue:-
RATING |
PRICE
|
25
|
£50,000,000
|
26
|
£60,000,000
|
27
|
£70,000,000
|
28
|
£80,000,000
|
29
|
£90,000,000
|
30
|
£105,000,000
|
31
|
£120,000,000
|
32
|
£135,000,000
|
33
|
£150,000,000
|
34
|
£165,000,000
|
35
|
£180,000,000
|
36
|
£200,000,000
|
37
|
£225,000,000
|
38
|
£250,000,000
|
39
|
£275,000,000
|
40
|
£300,000,000
|
41
|
£325,000,000
|
42
|
£350,000,000
|
43
|
£375,000,000
|
How To Complete A Transfer
As already stated this is just a rough guide as things like age,
secondaries and even position could influence the value of the player
and managers themselves may value a certain player higher for their own
reasons.
Teams are free to indulge in transfers up until midnight on the Friday
before league match 20/21 when the transfer window will shut for the
season.
After this date no transfers will be allowed, including recalling
players out on loan.
The only exception is if a team has all of it's goalkeepers out injured
or suspended, in which case they will be allowed to sign a replacement
on loan.
Transfers will need to be posted on the forum and both managers will
need to agree the transfer.
One manager should post the transfer with the other manager then
replying to the post with the words '(Team) agree'.
Obviously the (Team) bit is the team name involved in the transfer.
Transfers should be posted with the teams as the title and the transfer
as the post (as below)
Example:
(TITLE) toh >> laz (Or Tottenham >> Lazio)
(POST) Lazio buy E_Dier from Tottenham for £55,000,000
(Comment)
Lazio agree
THE FREE MARKET
The free market is a place where unattached, released or new players
are listed for teams to buy.
There will be a range of skills and ages on the list and most players
released by clubs will be added to the list.
Buying from the free market
To buy a player form the list you will need to PM the transfer admin
with your offer using the subject FREE PURCHASE
and stating which
player you would like to buy and the amount you are offering.
Please include the player's stats when sending your PM as that will
speed up the process.
The minimum amount you can offer for the
player is his basic value (as above) but the more offered the greater
chance
that the transfer will be accepted, especially if the player has
decent secondary skills or is under the age of 22.
It is unlikely
that players under 31 will sell for their basic value so please
consider that when making offers.
The admin will PM a reply informing
you whether the bid is acceptable or not and may even suggest an amount
in order for the transfer to be accepted.
Once accepted then the
transfer will need to be posted on the forum within 7 days in a similar
format to that of a transfer
between two teams but instead of a team
name the manager should use fre or FREE.
** Please note that you must have money available at the time of
posting the purchase.
You CANNOT go into debt by any amount
purchasing a player from the free list. **
Example:
fre >> toh (or FREE >> Tottenham)
Tottenham buy J_Stoneman from the free market for £40,000,000
Selling to the free market (ATM)
Clubs are able to sell players to the free market providing that they
are aged over 21 and are rated 29 or less in their main skill.
(31 for goalkeepers)
A maximum of four players at any one time can be sold in this way,
except in pre-season when the number is unlimited.
To sell a player the manager either needs to send a PM to the transfer
admin
with the player stats
(as they appear on the squad sheet) included and the admin will reply
with a value for player,
or calculate the value of the player and post in the Free Transfer
Board.
Goalkeeper's are considered one rating above their skill for ATM
purposes
The manager must then post the player(s), complete with stats, in the
appropriate
section of the forum with a price that you were quoted by
admin.
The price that a player can be sold for in the free market is his basic
value minus 30%
and then adding £250,000 for every
secondary skill that he has.
Players aged 32 or over will have their value reduced by £500,000 for
every year of their age. (Eg: 32 you will lose £16,000,000).
This value is calculated for you by the transfer admin but managers may
want to know how the price is reached for themselves.
Example:
F_Simmonds 27 sco C 1 5
24 3 38 27 100 594 762 651 would have a maximum price of:
£30,000,000
( Basic: £40m - 30% (£12m) = £28m + 5x £250,000 (£1.25m) and 3x
£250,000 (7500k) )
toh >> fre (Or Tottenham >> FREE)
Tottenham sell F_Simmonds to the free market for £30 million
Loaning Players
Clubs are able to loan players from other clubs and there is no rating
limit for any division.
Managers can only loan a maximum of 2 players from any one club and
they must not play in the same position,
so you cannot loan two
defenders for example.
There is also a limit of 6 players allowed on loan at any one club and
clubs are limited to sending 8 players
out on loan.
Players loaned to/from another club managed by the same manager (eg:
Caretaker) will be excluded from this total.
The loaning manager is able to recall the loaned player at any time as
long as he has been at the loaning club for
at least 3 weeks but must inform the manager loaning the player
beforehand.
Loan transfers need to be posted on the forum in the same format as
permanent transfers but
instead of an amount use the word LOAN (or LOAN RECALL if recalling a
player).
No fee can be charged for the loan and the team loaning the player will
have to pay the player's wages in full while he is at the club.
Caretaker clubs are able to loan players from the same managers main
club provided that the player is NOT a first team
(442 plus 2 subs in each position DF,MF,FW) player at the main club and
WILL be a first team player at the
caretaken club.
Only 3 such loans will be allowed between the teams but this is in
addition to the usual 6 player loan limit.
Example:
toh >> ata (Or Tottenham >> Atalanta)
Atalanta loan E_Dier from Tottenham LOAN
OR
ata >> toh (Or Atalanta >> Tottenham)
Tottenham recall E_Dier from Atalanta LOAN RECALL
SCOUTS
Managers will be able to pay a fee to send a scout to look for a
suitable player to sign for their team.
Only scouts of an appropriate level will be able to scout better
players and these scouts will cost more money to send on a scouting
mission.
Once you have decided the level of player that you require and paid the
scout his fee he will return within
3 days and produce a short list of players that meet your
requirements and the cost to sign each one.
The fee is a one off payment and is not refundable whether players are
signed or not
and only one player aged 21 or under
can be signed from scouting in any one season.
The scouting fee is a one off payment and is paid whether the manager
decides to purchase any of the players or not and is not refundable.
To send out a scout the manager would need to PM the admin team stating
which position( that they would like to scout.
A maximum of 2 positions can be scouted at the same time but only one
can be scouted if that is the managers preference.
The cost of a basic scout is £2,000,000. If a keeper is scouted
then his secondaries are set at 1 and extra secondaries cannot be
purchased for a keeper.
The scout's report is valid for 2 weeks and teams can send out a
maximum of 2 scouts throughout the season,
but CANNOT sign 2 scouted players in the same position or age range.
Players will start at the higher age of the range and cannot go below
the minimum age for that type of scout.
EG: A Senior scout will only find players aged between 24 and 29.
SCOUT |
COST (Per report)
|
AGE (Start)
|
RATING (Start)
|
SECONDS |
Senior |
£5,000,000 |
29
|
31
|
4
|
1st Team |
£10,000,000 |
25
|
29
|
4
|
Academy |
£12,500,000 |
21
|
28
|
4
|
£2,000,000 per age reduction. Age can be lowered age by a maximum of 4
years.
£1,000,000 per extra main rating. Managers can add a maximum of 3 (4
for a keeper).
£200,000 per extra secondary up to a maximum of 12 extra on one or
split between both, not 12 on each.
For goalkeepers no secondaries can be purchased but their rating can be
increased by an extra point than the rating for an outfield player.
(Maximum rating of any secondary is 16 or 12 for passing on a defender
and forward.)
If a manager wishes to sign any of these players then this should be
posted similar to a transfer
but with sct (or Scout) as one of the teams and the appropriate fee
must be paid.
A manager can sign 1 player under the age of 22 or 2 players over the
age of 21 from one scouting list.
Scouted players will have a maximum of 2 preferred sides (EG: RL, RC,
LC) and it is possible that they will only have one.
Example:
sct >> toh (Or Scout >> Tottenham)
Tottenham sign F_Simpson from a scouting mission for £40 million
DEVELOPMENT LEAGUE
It is always better to send players out on loan if possible but The
Development League
is a league designed to develop stars of the future and provide games
for players that aren't quite good enough for the first team.
Clubs are able to send players to this league to play games in a
competitive environment and improve their skills.
Players from Umbro clubs will have bonuses applied for their
performances in the Development League.
Each club will be able to send up to 7 players rated 31 or less to the
league..
In addition clubs that have NOT qualified for the World Club Trophy can
purchase extra places for players that are rated over 31.
There is no maximum rating limit and the cost will be £200,000 for
every MAIN rating that the player has. For example a 32 rated player
would cost £6,400,000.
Players sent to the development league must not be first team players
(By first team we mean make their team's first 11 and 5 subs based on
442 formation).
No more than a total of 10 players can be sent to the development
league by any one team.
This applies to ALL available development league slots.
PLAYER NAMES
In most cases players names are already set and cannot be altered but
there may be occasions
when it is possible to name or re-name a player that is brought into
your club.
This can happen for scouted players and certain players available from
the free market.
These players will have an asterisk (*) at the beginning of their name
and the manager is able to name the
player when confirming the transfer by adding a comment under the
transfer confirmation.
Names can only be a maximum of 12 characters and must not include any
spaces. You will also be allowed to change their nationality if you so
wish.
Example:
fre >> toh (or FREE >> Tottenham)
Tottenham buy *J_Stoneman from the free market for £40,000,000
Rename to D_Waterman keep nationality as eng.
FINANCES
Finances will play a significant part of EFLO and will also need to be
managed.
The first season will be slightly different to later seasons as the
league is fairly new and will decide if any changes need to be made to
this aspect of the game.
All new teams will start with £250,000,000.
Finances are updated at the end of every calendar month but the Admin
team can give you your balance upon request.
CLUB FINANCES
The finance link on your club page on the main website keeps a record
of all the financial transactions of the club.
Transfer, Wages, Gates, Stadium Improvements, Press Releases, Prize
Money, Sponsorship are all seen on this page.
This is one of the most important pages for you club, it helps you
track how profitable your club is, so that you can plan accordingly or
make cuts in the playing staff to ensure you have funds for transfer
and avoid going into debt.
These are updated each month with gate
receipts, wages, prize money, sponsorship and income from facilities.
WAGES
Clubs will need to pay wages to all of the players they have in their
squad, including players on loan.
The wage is the weekly wage of the player and will be removed when
finances are updated which is usualy at the end of every month.
The admin team will know how much each team is spending on wages and
it will be shown on the finances sheet for your club.
GATE RECEIPTS
ELITE LEAGUE
|
-£90 |
ADIDAS LEAGUE
|
-£80 |
NIKE and UMBRO LEAGUES
|
-£75 |
EFLO CUP* and LEAGUE CUP
|
-£90 |
LEAGUE TROPHY
|
-£80 |
WORLD CLUB TROPHY
|
-£100 |
* Gates are shared 50-50
STADIUM MAINTENANCE
All clubs will need to pay maintenance for the upkeep of their ground,
staffing and policing costs.
These costs are combined into one payment called Maintenance.
The maintenance charge will be:
10 x Stadium Capacity (eg: 40,000 capacity = £400,000
maintenance per week)
LEAGUE PRIZE MONEY
All prize money is awarded at the end of the season that it apllies to.
Prize money is awarded as follows:
POSITION |
ELITE |
ADIDAS |
UMBRO |
1st |
£60,000,000 |
£45,000,000 |
£30,000,000 |
2nd |
£58,000,000 |
£43,000,000 |
£28,000,000 |
3rd |
£57,000,000 |
£40,000,000 |
£27,000,000 |
4th |
£55,000,000 |
£39,000,000 |
£26,000,000 |
5th |
£53,000,000 |
£38,000,000 |
£25,000,000 |
6th |
£52,000,000 |
£35,000,000 |
£23,000,000 |
7th |
£51,000,000 |
£34,000,000 |
£22,000,000 |
8th |
£50,000,000 |
£33,000,000 |
£21,000,000 |
9th |
£49,000,000 |
£32,000,000 |
£20,000,000 |
10th |
£48,000,000 |
£31,000,000 |
£19,000,000 |
11th |
£47,000,000 |
£28,000,000 |
£18,000,000 |
12th |
£45,000,000 |
£27,000,000 |
£17,000,000 |
13th |
£43,000,000 |
£26,000,000 |
£16,000,000 |
14th |
£42,000,000 |
£25,000,000 |
£15,000,000 |
CUP PRIZE MONEY
ROUND
|
WORLD CLUB TROPHY
|
EFLO CUP
|
LEAGUE CUP
|
GRAHAM BROWN CUP
|
Winner |
£30,000,000 |
£10,000,000 |
£5,000,000 |
£3,000,000 |
Runner-up |
£25,500,000 |
£7,500,000 |
£3,500,000 |
£1,500,000 |
Semi-Final |
£20,000,000 |
£5,000,000 |
£2,000,000 |
£1,000,000 |
Quarter-Final |
£15,000,000 |
£3,000,000 |
£1,000,000 |
£500,000 |
Last 16
|
£2,500,000
|
£1,500,000
|
£500,000 |
£250,000
|
2nd
|
(3rd Group) £1,500,000
|
£700,000
|
£250,000 |
£150,000
|
1st
|
(4th Group) £1,000,000
|
£500,000
|
£100,000 |
£100,000 |
OTHER INCOME
LOANS
It is possible for a club to apply for a loan.
The loan can be used to pay wages, upgrade a stadium and pay
maintenance costs but cannot be used for player purchases or to build a
NEW stadium.
The current interest rate charged is 5% of the total loan and must be
paid weekly whilst the loan is active and does not reduce the amount
borrowed.
The total loan can be repayed at anytime by paying the outstanding
balance of the loan plus 5%.
Part of the loan can also be repayed by paying an amount (in blocks of
£5,000) plus 5% of this amount
and interest will continue to be charged on the remaining balance of
the loan.
Example:
A club borrows £5,000,000. The interest charge would be £250,000
a week (5% of £5,000,000) and the loan amount repayable would remain at
£5,000,000.
To pay off the loan the club would have to pay £5,250,000. (£5,000,000
plus 5% of £5,000,000 which is £250,000)
If they wanted to pay £2,000,000 off the amount owing then they would
need to pay £2,100,000. (£2,000,000 plus 5% of £2,000,000 which is
£100,000)
and the amount outstanding would reduce to £3,000,000 with an interest
charge of £150,000.
SPONSORSHIP
At the beginning of every season teams will be able to sign sponsorship
deals to generate income either in a cash lump sum, weekly payments or
both.
The sponsorship deals will come with conditions attached that will need
to be met in order for all of the money to be paid.
Some conditions will be easily met whereas others may be a lot more
difficult to reach.
The lump sums and weekly payments that are made to clubs will depend on
the type of sponsorship deal you accept
and the different bonuses that are part of those agreements.
Clubs can be offered more than one sponsorship deal but can only accept
ONE of the deals that are offered and once accepted
the agreement cannot be altered or cancelled until a new one is offered
at the beginning of the following season.
MEDIA
Clubs will also be able to earn upto £5,000,000 per week through their
manager producing media in the form
of match build ups, post match reactions, transfer news and general
club press releases.
This will be awarded based on the number of posts (above a minimum word
count) a manager makes, the length of those posts and the quality.
Copy and pasting, repetition, tables and stats on thier own will not
qualify as part of the media reward.
DEBT
Clubs should avoid going to debt if at all posible but will be allowed
a little discretion in this matter.
Clubs will get a grace period of 3 weeks if they are in debt as long as
the debt is less than £100 million pounds
but will be charged 15% of the debt amount per week as interest and
will not be able to sign any players, even on loan.
If a team is in debt by more than £100 million or if a smaller debt is
maintained for longer than 3 weeks then a player WILL
be sold to clear the debt immediately unless the manager has already
agreed a way to rectify the situation.
STADIUM DEVELOPMENT
Managers will have the option of developing their team's stadium in
order to accomodate a larger number of supporters in their stadium for
matches.
Regardless of stature ALL new teams in EFLO will start with a 30,000
capacity stadium with stands at level 1 and can extend this to a
maximum of 100,000.
North and South stands (7,500 per level) run along the side of pitch
and are slightly larger than East and West stands (5,000 per level) at
each end of the stadium.
Expansions can only be made to one stand at a time and only one level
at a time, except during pre-season when two stands can be worked on at
the same time.
During the work on the stadium the capacity of the stand being worked
on will be zero, reducing the overall stadium capacity until the work
is completed.
Once the work is completed you will need to wait at least one week
before starting further work.
If you decide to build a brand new stadium you will need to pay the
whole amount up front, it will take longer to build,
cost more money than the equilivent expansion but will allow your
stadium to operate at full capacity whilst it is being built.
Each level constructed will increase the capacity by either 7,500
(North and South stands) or 5,000 (East and West stands).
EXPANSIONS, COST AND TIME
Stand Level |
North Stand (7,500) |
South Stand (7,500) |
East Stand (5,000) |
West Stand (5,000) |
Level 2 |
£5,000,000 - 3 weeks |
£5,000,000 - 3 weeks |
£2,500,000 - 2 weeks |
£2,500,000 - 2 weeks |
Level 3 |
£7,500,000 - 5 weeks |
£7,500,000 - 5 weeks |
£5,000,000 - 4 weeks |
£5,000,000 - 4 weeks |
Level 4
|
£10,000,000 - 7 weeks |
£10,000,000 - 7 weeks |
£7,500,000 - 5 weeks |
£7,500,000 - 5 weeks |
Brand new 75,000 stadium costs £100,000,000 -
24
weeks
Brand new 100,000 stadium costs £130,000,000 - 30 weeks
END OF SEASON
Managers of the Season
At the end of the season all managers will vote via a forum poll for
there divisional manager of the season, the
manager with the most votes
after the poll is locked will win the award and 1000 ability points to
be awarded to their club.
PLAYER AWARDS
Top Scorer
----------
At the end of each, season the player who scores the most goals in
their division.
The winner of the Top Scorer receives 300 ability points
to there main skill.
Top Keeper
----------
At the end of each season to the goalkeeper who tops their division in
saves.
The winner of the Top Keeper receives 300 ability points to there
main skill.
Top Tackles
-----------
At the end of each season to the players with the most tackles in their
division.
The winner of the Top Tackles receives 300 ability points to
there main skill.
Top Assists
-----------
At the end of each season to the players who are top in their division
in assists.
The winner of the Top Assists receives 300 ability points to
there main skill.
Top Passer
----------
At the end of each season to the players who are top in their division
in passes.
The winner of the Top Passer receives 300 ability points to
there main skill.
PLAYER
RETIREMENT AGES
In EFLO we have slightly higher retirement ages
than in
other ESMS games, League Players Will Retire At The Following
Ages
Goalkeepers - 39 (players aged 38 will retire at the end of the season)
Defenders - 37 (players aged 36 will retire at the end of the season)
Midfielders - 37 (players aged 36 will retire at the end of the season)
Forwards - 37 (players aged 36 will retire at the end of the season)
All decisions made by the admin team
regarding the running of EFLO will not be entered into
and will only be discussed if the admin team feel it is in the
interests of the game.